Inline redundant variable

This commit is contained in:
Hanno Braun 2024-06-05 21:00:50 +02:00
parent 1e04b5d966
commit 488d0bb91b

View File

@ -162,12 +162,13 @@ mod tests {
HalfEdge::circle([0., 0.], 1., surface.clone(), &mut core);
let exterior = Cycle::new(vec![outer_circle.clone()]).insert(&mut core);
let valid_interior =
Cycle::circle([0., 0.], 1., surface.clone(), &mut core)
.reverse(&mut core)
.insert(&mut core);
let region = Region::circle([0., 0.], 2., surface.clone(), &mut core)
.add_interiors([valid_interior], &mut core)
.add_interiors(
[Cycle::circle([0., 0.], 1., surface.clone(), &mut core)
.reverse(&mut core)
.insert(&mut core)],
&mut core,
)
.insert(&mut core);
let valid_sketch = Sketch::new(surface.clone(), vec![region]);
valid_sketch.validate_and_return_first_error(&core.layers.geometry)?;