Inline redundant variable

This commit is contained in:
Hanno Braun 2024-03-13 14:49:12 +01:00
parent a4db923c6e
commit 4047ba6b63

View File

@ -43,15 +43,15 @@ pub trait BuildSurface {
v: impl Into<Vector<3>>,
core: &mut Core,
) -> Handle<Surface> {
let geometry = SurfaceGeometry {
u: u.into(),
v: v.into(),
};
let surface = Surface::new().insert(core);
core.layers
.geometry
.define_surface(surface.clone(), geometry);
core.layers.geometry.define_surface(
surface.clone(),
SurfaceGeometry {
u: u.into(),
v: v.into(),
},
);
surface
}