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Update name of function parameter
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@ -42,10 +42,10 @@ pub fn triangulate(
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}
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fn points(
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vertices: &[Handle<HalfEdge>],
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half_edges: &[Handle<HalfEdge>],
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surface: &Plane,
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) -> Vec<TriangulationPoint> {
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vertices
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half_edges
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.iter()
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.map(|vertex| {
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// Here, we project a 3D point (from the vertex) into the face's
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