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https://github.com/hannobraun/Fornjot
synced 2025-01-11 10:47:09 +00:00
Build circle-cycle out of multiple arcs
See the updated documentation for motivation.
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@ -1,8 +1,8 @@
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use fj_math::{Point, Scalar};
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use fj_math::{Point, Scalar, Vector};
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use itertools::Itertools;
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use itertools::Itertools;
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use crate::{
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use crate::{
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operations::{build::BuildHalfEdge, update::UpdateCycle},
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operations::{build::BuildHalfEdge, insert::Insert, update::UpdateCycle},
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storage::Handle,
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storage::Handle,
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topology::{Cycle, HalfEdge, Surface},
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topology::{Cycle, HalfEdge, Surface},
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Core,
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Core,
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@ -19,15 +19,47 @@ pub trait BuildCycle {
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Cycle::new([])
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Cycle::new([])
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}
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}
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/// Build a circle
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/// # Build a circle
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///
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/// This circle is built out of 4 distinct arcs.
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///
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/// ## Implementation Note
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///
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/// The cycle can't be built out of a single half-edge. That would be
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/// invalid although there's not validation check to document and enforce
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/// that yet. Please refer to the following issue for more information:
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/// <https://github.com/hannobraun/fornjot/issues/2374>
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///
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/// The cycle is built out of 4 arcs specifically, because that's easier to
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/// implement than three, and building it out of two creates geometry that
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/// the cycle winding code can't handle right now. The following issue has
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/// more information on the cycle winding problems:
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/// <https://github.com/hannobraun/fornjot/issues/2130>
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fn circle(
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fn circle(
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center: impl Into<Point<2>>,
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center: impl Into<Point<2>>,
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radius: impl Into<Scalar>,
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radius: impl Into<Scalar>,
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surface: Handle<Surface>,
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surface: Handle<Surface>,
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core: &mut Core,
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core: &mut Core,
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) -> Cycle {
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) -> Cycle {
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let circle = HalfEdge::circle(center, radius, surface, core);
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let center = center.into();
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Cycle::empty().add_half_edges([circle], core)
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let radius = radius.into();
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let radius_right = Vector::from([radius, Scalar::ZERO]);
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let radius_up = Vector::from([Scalar::ZERO, radius]);
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let a = center + radius_right;
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let b = center + radius_up;
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let c = center - radius_right;
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let d = center - radius_up;
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let angle = Scalar::TAU / 4.;
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let ab = HalfEdge::arc(a, b, angle, surface.clone(), core).insert(core);
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let bc = HalfEdge::arc(b, c, angle, surface.clone(), core).insert(core);
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let cd = HalfEdge::arc(c, d, angle, surface.clone(), core).insert(core);
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let da = HalfEdge::arc(d, a, angle, surface.clone(), core).insert(core);
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Cycle::empty().add_half_edges([ab, bc, cd, da], core)
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}
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}
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/// Build a polygon
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/// Build a polygon
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