Update name of variable

This commit is contained in:
Hanno Braun 2024-11-21 18:35:04 +01:00
parent 9dc55e363b
commit 346455d1c1

View File

@ -50,7 +50,7 @@ impl Renderer {
surface.configure(&device, &config);
let aspect_ratio = size.width as f32 / size.height as f32;
let transform_buffer =
let uniforms =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&[Uniforms::from_transform(
@ -60,8 +60,7 @@ impl Renderer {
});
let triangles_shaders = Shaders::triangles(&device, &config);
let pipeline =
Pipeline::new(&device, &triangles_shaders, &transform_buffer);
let pipeline = Pipeline::new(&device, &triangles_shaders, &uniforms);
let depth_view = {
let depth_texture =