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Clean up and move comment
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@ -63,26 +63,6 @@ impl Renderer {
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// - https://github.com/emilk/egui/blob/eeae485629fca24a81a7251739460b671e1420f7/README.md#what-is-the-difference-between-egui-and-eframe
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// - https://github.com/emilk/egui/blob/eeae485629fca24a81a7251739460b671e1420f7/README.md#what-is-the-difference-between-egui-and-eframe
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// - https://github.com/emilk/egui/blob/eeae485629fca24a81a7251739460b671e1420f7/README.md#how-do-i-render-3d-stuff-in-an-egui-area
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// - https://github.com/emilk/egui/blob/eeae485629fca24a81a7251739460b671e1420f7/README.md#how-do-i-render-3d-stuff-in-an-egui-area
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//
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// NOTE: If at some point you use `Painter` or similar and you
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// get this error:
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//
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// `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`
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//
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// and/or:
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//
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// `wgpu_core::device: surface configuration failed: Native window is in use`
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//
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// it's *probably(?)* because the swapchain has already
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// been created for the window (e.g. by an integration)
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// and *not* because of a regression of this issue
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// (probably):
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//
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// <https://github.com/gfx-rs/wgpu/issues/1492>
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//
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// Don't ask me how I know.
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//
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let egui_context = egui::Context::default();
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let egui_context = egui::Context::default();
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// This is sound, as `window` is an object to create a surface upon.
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// This is sound, as `window` is an object to create a surface upon.
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@ -1,3 +1,19 @@
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//! GUI-related code
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//!
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//! If at some point you use `Painter` or similar and you get this error:
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//!
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//! `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`
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//!
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//! and/or:
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//!
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//! `wgpu_core::device: surface configuration failed: Native window is in use`
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//!
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//! it's *probably(?)* because the swap chain has already been created for the
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//! window (e.g. by an integration) and *not* because of a regression of this
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//! issue (probably):
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//!
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//! <https://github.com/gfx-rs/wgpu/issues/1492>
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#[derive(Default)]
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#[derive(Default)]
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pub struct EguiOptionsState {
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pub struct EguiOptionsState {
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pub show_trace: bool,
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pub show_trace: bool,
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