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Prepare for follow-on change
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@ -59,7 +59,10 @@ fn half_edges_to_points(face: &Face, target: &mut Vec<TriangulationPoint>) {
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|HalfEdgeWithEndVertex {
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|HalfEdgeWithEndVertex {
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half_edge,
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half_edge,
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end_vertex: _,
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end_vertex: _,
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}| half_edge.start.point,
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}| {
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let start = &half_edge.start;
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start.point
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},
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)
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)
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.map(|point_global| {
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.map(|point_global| {
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// Here, we project a 3D point (from the vertex) into the face's
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// Here, we project a 3D point (from the vertex) into the face's
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