mirror of
https://github.com/hannobraun/Fornjot
synced 2025-05-15 07:18:27 +00:00
Add Pipeline::new
This commit is contained in:
parent
35bb494d33
commit
0e8dbb677a
@ -1,4 +1,104 @@
|
|||||||
|
use super::renderer::Vertex;
|
||||||
|
|
||||||
pub struct Pipeline {
|
pub struct Pipeline {
|
||||||
pub pipeline: wgpu::RenderPipeline,
|
pub pipeline: wgpu::RenderPipeline,
|
||||||
pub bind_group: wgpu::BindGroup,
|
pub bind_group: wgpu::BindGroup,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Pipeline {
|
||||||
|
pub fn new(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
config: &wgpu::SurfaceConfiguration,
|
||||||
|
transform_buffer: &wgpu::Buffer,
|
||||||
|
) -> Self {
|
||||||
|
let bind_group_layout =
|
||||||
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
|
entries: &[wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: wgpu::ShaderStages::VERTEX,
|
||||||
|
ty: wgpu::BindingType::Buffer {
|
||||||
|
ty: wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: false,
|
||||||
|
min_binding_size: None,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
|
||||||
|
let layout =
|
||||||
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
|
bind_group_layouts: &[&bind_group_layout],
|
||||||
|
push_constant_ranges: &[],
|
||||||
|
});
|
||||||
|
|
||||||
|
let shader =
|
||||||
|
device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
|
||||||
|
|
||||||
|
let pipeline =
|
||||||
|
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: None,
|
||||||
|
layout: Some(&layout),
|
||||||
|
vertex: wgpu::VertexState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: Some("vertex"),
|
||||||
|
compilation_options:
|
||||||
|
wgpu::PipelineCompilationOptions::default(),
|
||||||
|
buffers: &[wgpu::VertexBufferLayout {
|
||||||
|
array_stride: size_of::<Vertex>()
|
||||||
|
as wgpu::BufferAddress,
|
||||||
|
step_mode: wgpu::VertexStepMode::Vertex,
|
||||||
|
attributes: &wgpu::vertex_attr_array![
|
||||||
|
0 => Float32x3,
|
||||||
|
1 => Float32x3,
|
||||||
|
],
|
||||||
|
}],
|
||||||
|
},
|
||||||
|
fragment: Some(wgpu::FragmentState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: Some("fragment"),
|
||||||
|
compilation_options:
|
||||||
|
wgpu::PipelineCompilationOptions::default(),
|
||||||
|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
format: config.format,
|
||||||
|
blend: Some(wgpu::BlendState::REPLACE),
|
||||||
|
write_mask: wgpu::ColorWrites::all(),
|
||||||
|
})],
|
||||||
|
}),
|
||||||
|
primitive: wgpu::PrimitiveState {
|
||||||
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||||
|
strip_index_format: None,
|
||||||
|
front_face: wgpu::FrontFace::Ccw,
|
||||||
|
cull_mode: None,
|
||||||
|
unclipped_depth: false,
|
||||||
|
polygon_mode: wgpu::PolygonMode::Fill,
|
||||||
|
conservative: false,
|
||||||
|
},
|
||||||
|
depth_stencil: Some(wgpu::DepthStencilState {
|
||||||
|
format: wgpu::TextureFormat::Depth32Float,
|
||||||
|
depth_write_enabled: true,
|
||||||
|
depth_compare: wgpu::CompareFunction::Less,
|
||||||
|
stencil: wgpu::StencilState::default(),
|
||||||
|
bias: wgpu::DepthBiasState::default(),
|
||||||
|
}),
|
||||||
|
multisample: wgpu::MultisampleState::default(),
|
||||||
|
multiview: None,
|
||||||
|
cache: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: None,
|
||||||
|
layout: &bind_group_layout,
|
||||||
|
entries: &[wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: transform_buffer.as_entire_binding(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
|
||||||
|
Pipeline {
|
||||||
|
pipeline,
|
||||||
|
bind_group,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -56,101 +56,7 @@ impl Renderer {
|
|||||||
usage: wgpu::BufferUsages::UNIFORM,
|
usage: wgpu::BufferUsages::UNIFORM,
|
||||||
});
|
});
|
||||||
|
|
||||||
let pipeline = {
|
let pipeline = Pipeline::new(&device, &config, &transform_buffer);
|
||||||
let bind_group_layout = device.create_bind_group_layout(
|
|
||||||
&wgpu::BindGroupLayoutDescriptor {
|
|
||||||
label: None,
|
|
||||||
entries: &[wgpu::BindGroupLayoutEntry {
|
|
||||||
binding: 0,
|
|
||||||
visibility: wgpu::ShaderStages::VERTEX,
|
|
||||||
ty: wgpu::BindingType::Buffer {
|
|
||||||
ty: wgpu::BufferBindingType::Uniform,
|
|
||||||
has_dynamic_offset: false,
|
|
||||||
min_binding_size: None,
|
|
||||||
},
|
|
||||||
count: None,
|
|
||||||
}],
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
let layout = device.create_pipeline_layout(
|
|
||||||
&wgpu::PipelineLayoutDescriptor {
|
|
||||||
label: None,
|
|
||||||
bind_group_layouts: &[&bind_group_layout],
|
|
||||||
push_constant_ranges: &[],
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
let shader =
|
|
||||||
device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
|
|
||||||
|
|
||||||
let pipeline = device.create_render_pipeline(
|
|
||||||
&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: None,
|
|
||||||
layout: Some(&layout),
|
|
||||||
vertex: wgpu::VertexState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: Some("vertex"),
|
|
||||||
compilation_options:
|
|
||||||
wgpu::PipelineCompilationOptions::default(),
|
|
||||||
buffers: &[wgpu::VertexBufferLayout {
|
|
||||||
array_stride: size_of::<Vertex>()
|
|
||||||
as wgpu::BufferAddress,
|
|
||||||
step_mode: wgpu::VertexStepMode::Vertex,
|
|
||||||
attributes: &wgpu::vertex_attr_array![
|
|
||||||
0 => Float32x3,
|
|
||||||
1 => Float32x3,
|
|
||||||
],
|
|
||||||
}],
|
|
||||||
},
|
|
||||||
fragment: Some(wgpu::FragmentState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: Some("fragment"),
|
|
||||||
compilation_options:
|
|
||||||
wgpu::PipelineCompilationOptions::default(),
|
|
||||||
targets: &[Some(wgpu::ColorTargetState {
|
|
||||||
format: config.format,
|
|
||||||
blend: Some(wgpu::BlendState::REPLACE),
|
|
||||||
write_mask: wgpu::ColorWrites::all(),
|
|
||||||
})],
|
|
||||||
}),
|
|
||||||
primitive: wgpu::PrimitiveState {
|
|
||||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
|
||||||
strip_index_format: None,
|
|
||||||
front_face: wgpu::FrontFace::Ccw,
|
|
||||||
cull_mode: None,
|
|
||||||
unclipped_depth: false,
|
|
||||||
polygon_mode: wgpu::PolygonMode::Fill,
|
|
||||||
conservative: false,
|
|
||||||
},
|
|
||||||
depth_stencil: Some(wgpu::DepthStencilState {
|
|
||||||
format: wgpu::TextureFormat::Depth32Float,
|
|
||||||
depth_write_enabled: true,
|
|
||||||
depth_compare: wgpu::CompareFunction::Less,
|
|
||||||
stencil: wgpu::StencilState::default(),
|
|
||||||
bias: wgpu::DepthBiasState::default(),
|
|
||||||
}),
|
|
||||||
multisample: wgpu::MultisampleState::default(),
|
|
||||||
multiview: None,
|
|
||||||
cache: None,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
let bind_group =
|
|
||||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
||||||
label: None,
|
|
||||||
layout: &bind_group_layout,
|
|
||||||
entries: &[wgpu::BindGroupEntry {
|
|
||||||
binding: 0,
|
|
||||||
resource: transform_buffer.as_entire_binding(),
|
|
||||||
}],
|
|
||||||
});
|
|
||||||
|
|
||||||
Pipeline {
|
|
||||||
pipeline,
|
|
||||||
bind_group,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let depth_view = {
|
let depth_view = {
|
||||||
let depth_texture =
|
let depth_texture =
|
||||||
|
Loading…
Reference in New Issue
Block a user