Merge pull request #2455 from hannobraun/geom

Convert `SurfaceGeom` back into struct
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Hanno Braun 2024-08-15 20:10:43 +02:00 committed by GitHub
commit 07ffb0f94a
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6 changed files with 21 additions and 32 deletions

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@ -48,7 +48,7 @@ fn approx_curve(
boundary: CurveBoundary<Point<1>>,
tolerance: impl Into<Tolerance>,
) -> CurveApprox {
let SurfaceGeom::Basic { u, .. } = surface;
let SurfaceGeom { u, .. } = surface;
let points = match (path, u) {
(SurfacePath::Circle(_), GlobalPath::Circle(_)) => {
approx_circle_on_curved_surface()
@ -116,7 +116,7 @@ fn approx_line_on_any_surface(
.map(|point_curve| [line.point_from_line_coords(point_curve).u]),
);
let SurfaceGeom::Basic { u, .. } = surface;
let SurfaceGeom { u, .. } = surface;
let approx_u = match u {
GlobalPath::Circle(circle) => approx_circle(circle, range_u, tolerance),
GlobalPath::Line(line) => approx_line(line),
@ -222,7 +222,7 @@ mod tests {
#[test]
fn approx_line_on_curved_surface_but_not_along_curve() {
let surface = SurfaceGeom::Basic {
let surface = SurfaceGeom {
u: GlobalPath::circle_from_radius(1.),
v: Vector::from([0., 0., 1.]),
};
@ -242,7 +242,7 @@ mod tests {
let circle = Circle::from_center_and_radius(Point::origin(), 1.);
let global_path = GlobalPath::Circle(circle);
let surface_geom = SurfaceGeom::Basic {
let surface_geom = SurfaceGeom {
u: global_path,
v: Vector::from([0., 0., 1.]),
};

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@ -15,7 +15,7 @@ impl super::BoundingVolume<3> for &Face {
.map(|aabb2| {
let surface = geometry.of_surface(self.surface());
let SurfaceGeom::Basic { u, v } = surface;
let SurfaceGeom { u, v } = surface;
match u {
GlobalPath::Circle(circle) => {
// This is not the most precise way to calculate the

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@ -42,21 +42,21 @@ impl Geometry {
self_.define_surface_inner(
self_.xy_plane.clone(),
SurfaceGeom::Basic {
SurfaceGeom {
u: GlobalPath::x_axis(),
v: Vector::unit_y(),
},
);
self_.define_surface_inner(
self_.xz_plane.clone(),
SurfaceGeom::Basic {
SurfaceGeom {
u: GlobalPath::x_axis(),
v: Vector::unit_z(),
},
);
self_.define_surface_inner(
self_.yz_plane.clone(),
SurfaceGeom::Basic {
SurfaceGeom {
u: GlobalPath::y_axis(),
v: Vector::unit_z(),
},

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@ -8,29 +8,18 @@ use super::GlobalPath;
/// The geometry that defines a surface
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub enum SurfaceGeom {
/// # Basic definition of surface geometry
///
/// ## Implementation Note
///
/// At the time of writing, this is the sole variant of `SurfaceGeom`.
/// `SurfaceGeom` simply used to be a struct, identical to this variant.
///
/// This was changed as part of a transition to a new, less basic and more
/// flexible, representation of surface geometry.
Basic {
/// The u-axis of the surface
u: GlobalPath,
pub struct SurfaceGeom {
/// The u-axis of the surface
pub u: GlobalPath,
/// The v-axis of the surface
v: Vector<3>,
},
/// The v-axis of the surface
pub v: Vector<3>,
}
impl SurfaceGeom {
/// # Access the origin of the surface
pub fn origin(&self) -> Point<3> {
let Self::Basic { u, .. } = self;
let Self { u, .. } = self;
match u {
GlobalPath::Circle(circle) => circle.center(),
GlobalPath::Line(line) => line.origin(),
@ -80,7 +69,7 @@ impl SurfaceGeom {
) -> (Triangle<3>, [Scalar; 3]) {
let point_surface = point_surface.into();
let Self::Basic { u, v } = self;
let Self { u, v } = self;
match u {
GlobalPath::Circle(circle) => {
let params = PathApproxParams::for_circle(circle, tolerance);
@ -148,11 +137,11 @@ impl SurfaceGeom {
/// Transform the surface geometry
#[must_use]
pub fn transform(self, transform: &Transform) -> Self {
let Self::Basic { u, v } = self;
let Self { u, v } = self;
let u = u.transform(transform);
let v = transform.transform_vector(&v);
Self::Basic { u, v }
Self { u, v }
}
}
@ -168,7 +157,7 @@ mod tests {
#[test]
fn point_from_surface_coords() {
let surface = SurfaceGeom::Basic {
let surface = SurfaceGeom {
u: GlobalPath::Line(Line::from_origin_and_direction(
Point::from([1., 1., 1.]),
Vector::from([0., 2., 0.]),
@ -187,7 +176,7 @@ mod tests {
#[test]
fn vector_from_surface_coords() {
let surface = SurfaceGeom::Basic {
let surface = SurfaceGeom {
u: GlobalPath::Line(Line::from_origin_and_direction(
Point::from([1., 0., 0.]),
Vector::from([0., 2., 0.]),

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@ -35,7 +35,7 @@ pub trait BuildSurface {
core: &mut Core,
) -> Handle<Surface> {
Self::from_geometry(
SurfaceGeom::Basic {
SurfaceGeom {
u: u.into(),
v: v.into(),
},

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@ -39,7 +39,7 @@ impl SweepSurfacePath for SurfacePath {
path: impl Into<Vector<3>>,
core: &mut Core,
) -> Handle<Surface> {
let SurfaceGeom::Basic { u, .. } = surface;
let SurfaceGeom { u, .. } = surface;
match u {
GlobalPath::Circle(_) => {
// Sweeping a `Curve` creates a `Surface`. The u-axis of that