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Inline variable
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@ -134,8 +134,7 @@ impl Sweep for (Handle<HalfEdge>, &Surface, Color) {
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[edge_bottom.write(), edge_up.write(), edge_down.write()]
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.zip_ext(global_edges)
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.map(|(mut half_edge, global_edge)| {
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let global_edge = Partial::from(global_edge);
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half_edge.global_form = global_edge;
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half_edge.global_form = Partial::from(global_edge);
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});
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// And we're done creating the face! All that's left to do is build our
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