ld52_olive_harvest/scenery/LevelWalls.tscn

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[gd_scene load_steps=3 format=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 10, 458.5 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 807, 8.5 )
[node name="Walls" type="StaticBody2D"]
collision_mask = 0
constant_linear_velocity = Vector2( 1, 0 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 448.5 )
shape = SubResource( 1 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
position = Vector2( 1596, 448.5 )
shape = SubResource( 1 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="."]
position = Vector2( 799, -1.5 )
shape = SubResource( 2 )
[node name="CollisionShape2D4" type="CollisionShape2D" parent="."]
position = Vector2( 799, 902.5 )
shape = SubResource( 2 )