Add olive oil bottle items and the ability to sell them

This commit is contained in:
Olivier 'reivilibre' 2023-01-08 20:53:28 +00:00
parent b40adc2e86
commit fc762e6bfd
10 changed files with 166 additions and 10 deletions

View File

@ -5,9 +5,28 @@ const SPEED_MULTIPLIER_WHEN_ATTACHED = 0.7
export var speed = 200 # How fast the player will move (pixels/sec).
var screen_size # Size of the game window.
var item_holders = []
var direction = Vector2.ZERO
# Called when the node enters the scene tree for the first time.
func _ready():
screen_size = get_viewport_rect().size
item_holders = [$ItemHolder1, $ItemHolder2]
var _is_h_flipped = false
func _set_h_flipped(flip: bool):
if flip == _is_h_flipped:
return
_is_h_flipped = flip
$AnimatedSprite.flip_h = flip
$ItemHolder1.position.x *= -1
$ItemHolder1.scale.x *= -1
$ItemHolder1.rotation *= -1
func _physics_process(_delta):
var velocity = Vector2.ZERO # The player's movement vector.
@ -15,7 +34,7 @@ func _physics_process(_delta):
velocity.y += Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
if velocity.length() > 0:
var direction = velocity.normalized()
direction = velocity.normalized()
if $PlayerAttachmentManager.attached != null:
velocity = direction * speed * SPEED_MULTIPLIER_WHEN_ATTACHED
else:
@ -25,13 +44,17 @@ func _physics_process(_delta):
var _att_lin_vel = $PlayerAttachmentManager.attached.move_and_slide(velocity)
var _lin_vel = self.move_and_slide(velocity)
if abs(velocity.x) > 0:
$AnimatedSprite.flip_h = velocity.x < 0
self._set_h_flipped(velocity.x < 0)
$InteractionArea.rotation = direction.angle()
else:
$AnimatedSprite.stop()
func _process(_delta):
if Input.is_action_just_pressed("drop"):
_act_drop()
if Input.is_action_just_pressed("interact"):
print("interact")
@ -51,7 +74,14 @@ func _process(_delta):
if body.is_in_group("interactable"):
print("interactable!")
body.interact(self)
if body.interact(self):
return
func _act_drop():
if $ItemHolder1.get_child_count() < 1:
return
var child = $ItemHolder1.get_child(0)
child.drop(self, direction * 10)
var press_area_press = null
@ -75,6 +105,12 @@ func _crush_jump():
$Tween.start()
func has_free_item_slot():
for slot in [$ItemHolder1, $ItemHolder2]:
if slot.get_child_count() < 1:
return true
return false
func _on_Tween_tween_all_completed():
$Tween.remove_all()
if is_crush_jumping:

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@ -22,6 +22,15 @@ __meta__ = {
"_edit_horizontal_guides_": [ -111.0 ]
}
[node name="ItemHolder1" type="Node2D" parent="."]
position = Vector2( 39, -27 )
rotation = 0.656244
scale = Vector2( 0.5, 0.5 )
[node name="ItemHolder2" type="Node2D" parent="."]
position = Vector2( 8.64267e-07, -36 )
scale = Vector2( 0.5, 0.5 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -17 )
scale = Vector2( 0.05, 0.05 )

43
items/BaseItem.gd Normal file
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@ -0,0 +1,43 @@
extends KinematicBody2D
var is_held = false
var sale_value = 10
func interact(player: Node2D):
if is_held:
return false
for i in range(1, 10):
var n = player.get_node_or_null("ItemHolder" + str(i))
if n == null:
return false
if n.get_child_count() > 0:
continue
var cur_parent = self.get_parent()
if cur_parent != null:
cur_parent.remove_child(self)
n.add_child(self)
self._on_picked_up()
is_held = true
self.position = Vector2.ZERO
return true
return false
func _on_picked_up():
pass
func _on_dropped():
pass
func drop(player: Node2D, offset: Vector2):
self._on_dropped()
var cur_parent = self.get_parent()
cur_parent.remove_child(self)
player.get_parent().add_child(self)
self.position = player.position + offset
#var _v = self.move_and_slide(Vector2(1, 0))
is_held = false

6
items/BaseItem.tscn Normal file
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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://items/BaseItem.gd" type="Script" id=1]
[node name="BaseItem" type="Node2D" groups=["interactable"]]
script = ExtResource( 1 )

20
items/ItemOliveOil.tscn Normal file
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@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://items/BaseItem.gd" type="Script" id=1]
[ext_resource path="res://items/bottle_oliveoil.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 10, 13.5 )
[node name="ItemOliveOil" type="KinematicBody2D" groups=["interactable", "saleable"]]
collision_layer = 18
collision_mask = 0
script = ExtResource( 1 )
[node name="BottleOliveoil" type="Sprite" parent="."]
position = Vector2( 0, -19 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -12.5 )
shape = SubResource( 1 )

View File

@ -63,6 +63,12 @@ interact={
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
drop={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":81,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
]
}
[layer_names]

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@ -175,6 +175,22 @@ func add_fresh_olives(num: int):
new_olive_sprite.position = Vector2(0, -52) + Vector2(dist, 0).rotated(angle)
fresh_olive_sprites.push_back(new_olive_sprite)
func interact_bottle_area(player: Node2D):
if not player.has_free_item_slot():
return false
var l = len(bottles)
for i in range(l - 1, -1, -1):
if bottles[i].visible:
bottles[i].visible = false
var new_olive_oil = preload("res://items/ItemOliveOil.tscn").instance()
new_olive_oil.interact(player)
_next_step()
break
return true
func _on_CollectionArea_body_exited(body):
if body.has_method("on_press_area_exited"):
body.on_press_area_exited(self)

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=15 format=2]
[ext_resource path="res://items/bottle_oliveoil.png" type="Texture" id=1]
[ext_resource path="res://items/bottle_oliveoil_bottle.png" type="Texture" id=2]
@ -10,6 +10,7 @@
[ext_resource path="res://scenery/facilities/Press.gd" type="Script" id=8]
[ext_resource path="res://sfx/spray.wav" type="AudioStream" id=9]
[ext_resource path="res://sfx/squish1.wav" type="AudioStream" id=10]
[ext_resource path="res://scenery/facilities/Press_BottleArea.gd" type="Script" id=11]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 29.5128, 2.79108 )
@ -17,6 +18,9 @@ extents = Vector2( 29.5128, 2.79108 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 104, 10 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 104, 16.5 )
[node name="Press" type="StaticBody2D"]
position = Vector2( 0, -64 )
script = ExtResource( 8 )
@ -106,6 +110,15 @@ stream = ExtResource( 10 )
[node name="SpraySfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 9 )
[node name="BottleArea" type="StaticBody2D" parent="." groups=["interactable"]]
collision_layer = 2
collision_mask = 0
script = ExtResource( 11 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="BottleArea"]
position = Vector2( -10, 44.5 )
shape = SubResource( 3 )
[connection signal="tween_all_completed" from="Tween" to="." method="_on_Tween_tween_all_completed"]
[connection signal="body_entered" from="CollectionArea" to="." method="_on_CollectionArea_body_entered"]
[connection signal="body_exited" from="CollectionArea" to="." method="_on_CollectionArea_body_exited"]

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@ -0,0 +1,4 @@
extends StaticBody2D
func interact(player):
return get_parent().interact_bottle_area(player)

View File

@ -51,9 +51,10 @@ func _drive_off():
# Attach bodies that are in the back, if they are sellable.
var saleable_bodies = $SaleArea.get_overlapping_bodies()
for body in saleable_bodies:
if body.is_in_group("saleable") and body.has_property("sale_value") and body.sale_value != null:
#print("SALEABLE? ", body)
if body.is_in_group("saleable") and body.sale_value != null:
var glob_pos = body.global_position
body.get_parent().remove(body)
body.get_parent().remove_child(body)
$N/Back/ToSell.add_child(body)
body.global_position = glob_pos
@ -78,7 +79,7 @@ func _on_driven_off():
var coin_made = 0
for body in $N/Back/ToSell.get_children():
if body.is_in_group("saleable") and body.has_property("sale_value") and body.sale_value != null:
if body.is_in_group("saleable") and body.sale_value != null:
coin_made += body.sale_value
else:
print("trying to sell ", body, " but no value!")
@ -98,10 +99,12 @@ var sale_value_so_far = 0
func _on_SaleArea_body_entered(body):
if body.is_in_group("saleable") and body.has_property("sale_value") and body.sale_value != null:
#print("SA enter ", body)
if body.is_in_group("saleable") and body.sale_value != null:
sale_value_so_far += body.sale_value
func _on_SaleArea_body_exited(body):
if body.is_in_group("saleable") and body.has_property("sale_value") and body.sale_value != null:
#print("SA exit ", body)
if body.is_in_group("saleable") and body.sale_value != null:
sale_value_so_far -= body.sale_value