Last tweaks..
This commit is contained in:
parent
6c2c44a601
commit
c0d2ef77cd
|
@ -74,3 +74,4 @@ texture = ExtResource( 3 )
|
||||||
num_days = 9
|
num_days = 9
|
||||||
next_level = "Level0B"
|
next_level = "Level0B"
|
||||||
needed_coins = 20
|
needed_coins = 20
|
||||||
|
slug_chance_per_roll = 0.0
|
||||||
|
|
|
@ -140,5 +140,7 @@ position = Vector2( 1320, 116 )
|
||||||
texture = ExtResource( 3 )
|
texture = ExtResource( 3 )
|
||||||
|
|
||||||
[node name="Hud" parent="." instance=ExtResource( 8 )]
|
[node name="Hud" parent="." instance=ExtResource( 8 )]
|
||||||
next_level = "Level0B"
|
next_level = "Level0C"
|
||||||
|
slug_chance_per_roll = 0.4
|
||||||
|
slug_roll_rate = 6
|
||||||
max_slugs_per_group = 1
|
max_slugs_per_group = 1
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
extends Control
|
||||||
|
|
||||||
|
func _on_AgainBtn_pressed() -> void:
|
||||||
|
var _x := get_tree().change_scene("res://levels/Level0A.tscn")
|
|
@ -0,0 +1,24 @@
|
||||||
|
[gd_scene load_steps=4 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://ui/normal_theme.tres" type="Theme" id=1]
|
||||||
|
[ext_resource path="res://levels/Win.gd" type="Script" id=2]
|
||||||
|
[ext_resource path="res://ui/thanks.png" type="Texture" id=3]
|
||||||
|
|
||||||
|
[node name="Win" type="Control"]
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
|
[node name="Sprite" type="Sprite" parent="."]
|
||||||
|
texture = ExtResource( 3 )
|
||||||
|
centered = false
|
||||||
|
|
||||||
|
[node name="AgainBtn" type="Button" parent="."]
|
||||||
|
margin_left = 131.0
|
||||||
|
margin_top = 839.0
|
||||||
|
margin_right = 237.0
|
||||||
|
margin_bottom = 872.0
|
||||||
|
theme = ExtResource( 1 )
|
||||||
|
text = "Play again"
|
||||||
|
|
||||||
|
[connection signal="pressed" from="AgainBtn" to="." method="_on_AgainBtn_pressed"]
|
|
@ -84,7 +84,7 @@ func _slug_spawner(parent: Node2D):
|
||||||
print("num rolls = ", num_rolls)
|
print("num rolls = ", num_rolls)
|
||||||
var interval = 1 / (DAY_PER_SEC * slug_roll_rate)
|
var interval = 1 / (DAY_PER_SEC * slug_roll_rate)
|
||||||
print("interval = ", interval)
|
print("interval = ", interval)
|
||||||
for roll_num in range(num_rolls):
|
for _roll_num in range(num_rolls):
|
||||||
# wait for our next roll
|
# wait for our next roll
|
||||||
timer.start(interval); yield(timer, "timeout")
|
timer.start(interval); yield(timer, "timeout")
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue