Last tweaks..
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@ -74,3 +74,4 @@ texture = ExtResource( 3 )
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num_days = 9
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next_level = "Level0B"
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needed_coins = 20
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slug_chance_per_roll = 0.0
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@ -140,5 +140,7 @@ position = Vector2( 1320, 116 )
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texture = ExtResource( 3 )
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[node name="Hud" parent="." instance=ExtResource( 8 )]
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next_level = "Level0B"
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next_level = "Level0C"
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slug_chance_per_roll = 0.4
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slug_roll_rate = 6
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max_slugs_per_group = 1
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@ -0,0 +1,4 @@
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extends Control
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func _on_AgainBtn_pressed() -> void:
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var _x := get_tree().change_scene("res://levels/Level0A.tscn")
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@ -0,0 +1,24 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://ui/normal_theme.tres" type="Theme" id=1]
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[ext_resource path="res://levels/Win.gd" type="Script" id=2]
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[ext_resource path="res://ui/thanks.png" type="Texture" id=3]
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[node name="Win" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 3 )
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centered = false
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[node name="AgainBtn" type="Button" parent="."]
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margin_left = 131.0
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margin_top = 839.0
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margin_right = 237.0
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margin_bottom = 872.0
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theme = ExtResource( 1 )
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text = "Play again"
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[connection signal="pressed" from="AgainBtn" to="." method="_on_AgainBtn_pressed"]
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@ -84,7 +84,7 @@ func _slug_spawner(parent: Node2D):
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print("num rolls = ", num_rolls)
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var interval = 1 / (DAY_PER_SEC * slug_roll_rate)
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print("interval = ", interval)
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for roll_num in range(num_rolls):
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for _roll_num in range(num_rolls):
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# wait for our next roll
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timer.start(interval); yield(timer, "timeout")
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