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type="Node2D"] + +[node name="World" type="Node2D" parent="."] + +[node name="TileMapGround" type="TileMap" parent="World"] +tile_set = ExtResource( 1 ) +format = 1 +tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 17, 0, 0, 18, 0, 0, 19, 0, 0, 20, 0, 0, 21, 0, 0, 22, 0, 0, 23, 0, 0, 24, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, 0, 65544, 0, 0, 65545, 0, 0, 65546, 0, 0, 65547, 0, 0, 65548, 0, 0, 65549, 0, 0, 65550, 0, 0, 65551, 0, 0, 65552, 0, 0, 65553, 0, 0, 65554, 0, 0, 65555, 0, 0, 65556, 0, 0, 65557, 0, 0, 65558, 0, 0, 65559, 0, 0, 65560, 0, 0, 131072, 0, 0, 131073, 0, 0, 131074, 0, 0, 131075, 0, 0, 131076, 0, 0, 131077, 0, 0, 131078, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 0, 0, 131082, 0, 0, 131083, 0, 0, 131084, 0, 0, 131085, 0, 0, 131086, 0, 0, 131087, 0, 0, 131088, 0, 0, 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name="TileMapGroundExtra" type="TileMap" parent="World"] +tile_set = ExtResource( 4 ) +format = 1 +tile_data = PoolIntArray( 851964, 0, 0, 786432, 0, 0, 786436, 0, 0, 786440, 0, 0, 786444, 0, 0, 786448, 0, 0, 786452, 0, 0, 786456, 0, 0 ) + +[node name="TileMapWalls" type="TileMap" parent="World"] +tile_set = ExtResource( 1 ) +format = 1 +tile_data = PoolIntArray( 327683, 5, 0, 327684, 1, 0, 327685, 1, 0, 327686, 1, 0, 327687, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 1, 0, 327691, 2, 0, 327694, 3, 0, 327695, 1, 0, 327696, 1, 0, 327697, 1, 0, 327698, 1, 0, 327699, 7, 0, 393219, 4, 0, 393235, 6, 0, 458755, 4, 0, 458771, 6, 0, 524291, 4, 0, 524307, 6, 0, 589827, 4, 0, 589843, 6, 0, 655363, 3, 0, 655364, 1, 0, 655365, 1, 0, 655366, 1, 0, 655367, 1, 0, 655368, 1, 0, 655369, 9, 0, 655370, 1, 0, 655371, 1, 0, 655372, 1, 0, 655373, 1, 0, 655374, 1, 0, 655375, 1, 0, 655376, 1, 0, 655377, 1, 0, 655378, 1, 0, 655379, 2, 0 ) + +[node name="GameLogo" type="Sprite" parent="World"] +position = Vector2( 1023, 692 ) +scale = Vector2( 0.8, 0.8 ) +texture = ExtResource( 9 ) +offset = Vector2( 0, -32 ) + +[node name="LevelName" type="Sprite" parent="World"] +position = Vector2( 519, 688 ) +scale = Vector2( 0.8, 0.8 ) +texture = ExtResource( 10 ) +offset = Vector2( 0, -28 ) + +[node name="YSort" type="YSort" parent="World"] +z_index = 5 + +[node name="Player" parent="World/YSort" instance=ExtResource( 2 )] +position = Vector2( 1208, 269 ) + +[node name="Press" parent="World/YSort" instance=ExtResource( 5 )] +position = Vector2( 377, 498 ) + +[node name="Wheelbarrow" parent="World/YSort" instance=ExtResource( 7 )] +position = Vector2( 624, 271 ) + +[node name="OliveTree" parent="World/YSort" instance=ExtResource( 6 )] +position = Vector2( 544, 184 ) + +[node name="OliveTree2" parent="World/YSort" instance=ExtResource( 6 )] +position = Vector2( 984, 234 ) + +[node name="MarkerRoadPoint" type="Node2D" parent="World"] +position = Vector2( 624, 776 ) + +[node name="Controls" type="Sprite" parent="."] +position = Vector2( 1320, 116 ) +texture = ExtResource( 3 ) + +[node name="Hud" parent="." instance=ExtResource( 8 )] +num_days = 9 +next_level = "Level0B" +needed_coins = 20 diff --git a/levels/LevelOld0A.tscn b/levels/LevelOld0A.tscn index 91a767d..aa1c9e6 100644 --- a/levels/LevelOld0A.tscn +++ b/levels/LevelOld0A.tscn @@ -1,6 +1,6 @@ -[gd_scene load_steps=14 format=2] +[gd_scene load_steps=13 format=2] -[ext_resource path="res://scenery/tiles/road.png" type="Texture" id=1] +[ext_resource path="res://scenery/tiles/ohld_road.tres" type="TileSet" id=1] [ext_resource path="res://ui/Hud.tscn" type="PackedScene" id=2] [ext_resource path="res://scenery/tiles/ohld_tileset.tres" type="TileSet" id=3] [ext_resource path="res://scenery/facilities/Press.tscn" type="PackedScene" id=4] @@ -9,22 +9,6 @@ [ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=7] [ext_resource path="res://characters/pests/Slug.tscn" type="PackedScene" id=8] 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