Add a clock, scheduler and schedule the postie's arrival
This commit is contained in:
parent
f41f32380a
commit
1585a2d7b3
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scenery/tiles/ohld_tileset.tres" type="TileSet" id=1]
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[ext_resource path="res://scenery/tiles/ohld_tileset.tres" type="TileSet" id=1]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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@ -6,7 +6,6 @@
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[ext_resource path="res://scenery/facilities/Wheelbarrow.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenery/facilities/Wheelbarrow.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenery/facilities/Press.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scenery/tiles/road.png" type="Texture" id=6]
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[ext_resource path="res://scenery/tiles/road.png" type="Texture" id=6]
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[ext_resource path="res://vehicles/Postie.tscn" type="PackedScene" id=7]
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[ext_resource path="res://ui/Hud.tscn" type="PackedScene" id=8]
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[ext_resource path="res://ui/Hud.tscn" type="PackedScene" id=8]
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[sub_resource type="TileSet" id=1]
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[sub_resource type="TileSet" id=1]
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@ -66,12 +65,7 @@ position = Vector2( 135, 190 )
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[node name="Node2D3" parent="World/YSort" instance=ExtResource( 4 )]
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[node name="Node2D3" parent="World/YSort" instance=ExtResource( 4 )]
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position = Vector2( 542, 475 )
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position = Vector2( 542, 475 )
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[node name="Postie" parent="World/YSort" instance=ExtResource( 7 )]
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position = Vector2( 418, 768 )
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[node name="MarkerRoadPoint" type="Node2D" parent="World"]
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[node name="MarkerRoadPoint" type="Node2D" parent="World"]
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position = Vector2( 328, 770 )
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position = Vector2( 328, 770 )
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[node name="Hud" parent="." instance=ExtResource( 8 )]
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[node name="Hud" parent="." instance=ExtResource( 8 )]
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margin_right = 1261.0
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margin_bottom = 740.0
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@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://ui/normal_font.tres" type="DynamicFont" id=1]
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[ext_resource path="res://ui/normal_font.tres" type="DynamicFont" id=1]
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[ext_resource path="res://ui/coin.png" type="Texture" id=2]
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[ext_resource path="res://ui/coin.png" type="Texture" id=2]
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[ext_resource path="res://ui/Hud.gd" type="Script" id=3]
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[ext_resource path="res://ui/Hud.gd" type="Script" id=3]
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[ext_resource path="res://ui/Scheduler.tscn" type="PackedScene" id=4]
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[node name="Hud" type="Node2D"]
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[node name="Hud" type="Node2D"]
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z_index = 50
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z_index = 50
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@ -32,3 +33,9 @@ text = "0"
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[node name="Coin" type="Sprite" parent="HudInner/Panel"]
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[node name="Coin" type="Sprite" parent="HudInner/Panel"]
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position = Vector2( 31, 37 )
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position = Vector2( 31, 37 )
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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[node name="Scheduler" parent="HudInner/Panel" instance=ExtResource( 4 )]
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margin_left = 120.0
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margin_top = 8.0
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margin_right = -8.0
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margin_bottom = -88.0
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@ -0,0 +1,55 @@
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extends Control
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var DAY_PER_SEC = 0.02
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func _ready():
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# TODO set up calendar
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# set up clock
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_set_up_postie_clock()
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_start_schedule()
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func _set_up_postie_clock():
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for start_time in postie_times:
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var end_time = start_time + postie_length
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var start_segment = round(10 * start_time)
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var end_segment = round(10 * end_time)
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for i in range(start_segment, end_segment):
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$Clock/PostieRegions.get_child(i % 10).visible = true
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var days_on_this_level = 5
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var postie_times = [0.1]
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var postie_length = .3
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var day_num = 0
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var time_of_day = 0.0
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func _start_schedule():
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# schedule all events for the day...
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for day in range(days_on_this_level):
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var parent = find_parent("Level*").get_node("World/YSort")
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for postie_time in postie_times:
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# 5s early so the postie has time to drive there.
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_postie_in(parent, (postie_time / DAY_PER_SEC) - 5.0, postie_length / DAY_PER_SEC)
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yield(get_tree().create_timer(1 / DAY_PER_SEC, false), "timeout")
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func _postie_in(parent: Node2D, time: float, idling_time: float):
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yield(get_tree().create_timer(time, false), "timeout")
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var new_postie = preload("res://vehicles/Postie.tscn").instance()
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new_postie.position = Vector2(-500, 0)
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new_postie.idling_time = idling_time
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parent.add_child(new_postie)
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func _process(delta):
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var old_time = time_of_day
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time_of_day += delta * DAY_PER_SEC
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$Clock/ClockHand.rotation = 2 * PI * fmod(time_of_day, 1.0)
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@ -0,0 +1,120 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://ui/calendar.png" type="Texture" id=1]
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[ext_resource path="res://ui/clock.png" type="Texture" id=2]
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[ext_resource path="res://ui/normal_theme.tres" type="Theme" id=3]
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[ext_resource path="res://ui/clock_hand.png" type="Texture" id=4]
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[ext_resource path="res://ui/Scheduler.gd" type="Script" id=5]
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[ext_resource path="res://ui/clock_postie_region.png" type="Texture" id=6]
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[node name="Scheduler" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 5 )
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[node name="Calendar" type="Sprite" parent="."]
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position = Vector2( 139, 119 )
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texture = ExtResource( 1 )
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offset = Vector2( -91, -87 )
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[node name="LabelCalendar" type="Label" parent="."]
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margin_top = 66.0
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margin_right = 94.0
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margin_bottom = 93.0
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rect_pivot_offset = Vector2( 139, 53 )
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theme = ExtResource( 3 )
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text = "Calendar"
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align = 1
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[node name="Clock" type="Sprite" parent="."]
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position = Vector2( 151, 36 )
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texture = ExtResource( 2 )
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[node name="ClockHand" type="Sprite" parent="Clock"]
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texture = ExtResource( 4 )
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centered = false
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offset = Vector2( -4, -20 )
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[node name="PostieRegions" type="Node2D" parent="Clock"]
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[node name="PostieRegion1" type="Sprite" parent="Clock/PostieRegions"]
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visible = false
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( -2, -32 )
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[node name="PostieRegion2" type="Sprite" parent="Clock/PostieRegions"]
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visible = false
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rotation = 0.628319
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( -2, -32 )
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[node name="PostieRegion3" type="Sprite" parent="Clock/PostieRegions"]
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visible = false
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rotation = 1.25664
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( -2, -32 )
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[node name="PostieRegion4" type="Sprite" parent="Clock/PostieRegions"]
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visible = false
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rotation = 1.88496
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( -2, -32 )
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[node name="PostieRegion5" type="Sprite" parent="Clock/PostieRegions"]
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visible = false
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rotation = 2.51327
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( -2, -32 )
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[node name="PostieRegion6" type="Sprite" parent="Clock/PostieRegions"]
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visible = false
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rotation = -3.14159
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( -2, -32 )
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[node name="PostieRegion7" type="Sprite" parent="Clock/PostieRegions"]
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visible = false
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rotation = -2.51327
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scale = Vector2( 1, 1 )
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( -2, -32 )
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[node name="PostieRegion8" type="Sprite" parent="Clock/PostieRegions"]
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visible = false
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rotation = -1.88496
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( -2, -32 )
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[node name="PostieRegion9" type="Sprite" parent="Clock/PostieRegions"]
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visible = false
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rotation = -1.25664
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( -2, -32 )
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[node name="PostieRegion10" type="Sprite" parent="Clock/PostieRegions"]
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visible = false
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rotation = -0.628319
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( -2, -32 )
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[node name="LabelClock" type="Label" parent="."]
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margin_left = 103.0
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margin_top = 66.0
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margin_right = 197.0
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margin_bottom = 93.0
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rect_pivot_offset = Vector2( 139, 53 )
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theme = ExtResource( 3 )
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text = "Clock"
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align = 1
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||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=2
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
|
@ -6,6 +6,7 @@ extends Node2D
|
||||||
# var b = "text"
|
# var b = "text"
|
||||||
|
|
||||||
var marker: Node2D = null
|
var marker: Node2D = null
|
||||||
|
var idling_time: float = 5.0
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
|
@ -41,7 +42,7 @@ func _on_driven_in():
|
||||||
$BackgateOpenSfx.pitch_scale = rand_range(0.8, 1.2)
|
$BackgateOpenSfx.pitch_scale = rand_range(0.8, 1.2)
|
||||||
$BackgateOpenSfx.play()
|
$BackgateOpenSfx.play()
|
||||||
|
|
||||||
$Tween.interpolate_callback(self, 5.0, "_drive_off")
|
$Tween.interpolate_callback(self, idling_time, "_drive_off")
|
||||||
$Tween.start()
|
$Tween.start()
|
||||||
|
|
||||||
func _drive_off():
|
func _drive_off():
|
||||||
|
|
Loading…
Reference in New Issue