Draft: update state when saving draft to avoid loosing current text
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@ -449,21 +449,23 @@ class RoomDetailViewModel @AssistedInject constructor(
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/**
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* Convert a send mode to a draft and save the draft
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*/
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private fun handleSaveDraft(action: RoomDetailAction.SaveDraft) {
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withState {
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when {
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it.sendMode is SendMode.REGULAR && !it.sendMode.fromSharing -> {
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room.saveDraft(UserDraft.REGULAR(action.draft), NoOpMatrixCallback())
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}
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it.sendMode is SendMode.REPLY -> {
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room.saveDraft(UserDraft.REPLY(it.sendMode.timelineEvent.root.eventId!!, action.draft), NoOpMatrixCallback())
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}
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it.sendMode is SendMode.QUOTE -> {
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room.saveDraft(UserDraft.QUOTE(it.sendMode.timelineEvent.root.eventId!!, action.draft), NoOpMatrixCallback())
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}
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it.sendMode is SendMode.EDIT -> {
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room.saveDraft(UserDraft.EDIT(it.sendMode.timelineEvent.root.eventId!!, action.draft), NoOpMatrixCallback())
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}
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private fun handleSaveDraft(action: RoomDetailAction.SaveDraft) = withState {
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when {
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it.sendMode is SendMode.REGULAR && !it.sendMode.fromSharing -> {
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setState { copy(sendMode = it.sendMode.copy(action.draft)) }
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room.saveDraft(UserDraft.REGULAR(action.draft), NoOpMatrixCallback())
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}
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it.sendMode is SendMode.REPLY -> {
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setState { copy(sendMode = it.sendMode.copy(text = action.draft)) }
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room.saveDraft(UserDraft.REPLY(it.sendMode.timelineEvent.root.eventId!!, action.draft), NoOpMatrixCallback())
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}
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it.sendMode is SendMode.QUOTE -> {
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setState { copy(sendMode = it.sendMode.copy(text = action.draft)) }
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room.saveDraft(UserDraft.QUOTE(it.sendMode.timelineEvent.root.eventId!!, action.draft), NoOpMatrixCallback())
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}
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it.sendMode is SendMode.EDIT -> {
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setState { copy(sendMode = it.sendMode.copy(text = action.draft)) }
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room.saveDraft(UserDraft.EDIT(it.sendMode.timelineEvent.root.eventId!!, action.draft), NoOpMatrixCallback())
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}
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}
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}
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