Eliminate reinterpret_casting
This commit is contained in:
parent
4e435e93e0
commit
e28516002b
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@ -23,63 +23,63 @@ int MusicCallback(uint16_t conn_handle, uint16_t attr_handle, struct ble_gatt_ac
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}
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}
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Pinetime::Controllers::MusicService::MusicService(Pinetime::System::SystemTask& system) : m_system(system) {
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Pinetime::Controllers::MusicService::MusicService(Pinetime::System::SystemTask& system) : m_system(system) {
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characteristicDefinition[0] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msEventCharUuid),
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characteristicDefinition[0] = {.uuid = &msEventCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_NOTIFY,
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.flags = BLE_GATT_CHR_F_NOTIFY,
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.val_handle = &eventHandle};
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.val_handle = &eventHandle};
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characteristicDefinition[1] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msStatusCharUuid),
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characteristicDefinition[1] = {.uuid = &msStatusCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[2] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msTrackCharUuid),
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characteristicDefinition[2] = {.uuid = &msTrackCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[3] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msArtistCharUuid),
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characteristicDefinition[3] = {.uuid = &msArtistCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[4] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msAlbumCharUuid),
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characteristicDefinition[4] = {.uuid = &msAlbumCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[5] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msPositionCharUuid),
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characteristicDefinition[5] = {.uuid = &msPositionCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[6] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msTotalLengthCharUuid),
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characteristicDefinition[6] = {.uuid = &msTotalLengthCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[7] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msTotalLengthCharUuid),
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characteristicDefinition[7] = {.uuid = &msTotalLengthCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[8] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msTrackNumberCharUuid),
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characteristicDefinition[8] = {.uuid = &msTrackNumberCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[9] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msTrackTotalCharUuid),
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characteristicDefinition[9] = {.uuid = &msTrackTotalCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[10] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msPlaybackSpeedCharUuid),
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characteristicDefinition[10] = {.uuid = &msPlaybackSpeedCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[11] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msRepeatCharUuid),
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characteristicDefinition[11] = {.uuid = &msRepeatCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[12] = {.uuid = reinterpret_cast<ble_uuid_t*>(&msShuffleCharUuid),
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characteristicDefinition[12] = {.uuid = &msShuffleCharUuid.u,
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.access_cb = MusicCallback,
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.access_cb = MusicCallback,
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.arg = this,
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.arg = this,
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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.flags = BLE_GATT_CHR_F_WRITE | BLE_GATT_CHR_F_READ};
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characteristicDefinition[13] = {0};
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characteristicDefinition[13] = {0};
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serviceDefinition[0] = {
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serviceDefinition[0] = {
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.type = BLE_GATT_SVC_TYPE_PRIMARY, .uuid = reinterpret_cast<ble_uuid_t*>(&msUuid), .characteristics = characteristicDefinition};
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.type = BLE_GATT_SVC_TYPE_PRIMARY, .uuid = &msUuid.u, .characteristics = characteristicDefinition};
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serviceDefinition[1] = {0};
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serviceDefinition[1] = {0};
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artistName = "Waiting for";
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artistName = "Waiting for";
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@ -109,27 +109,27 @@ int Pinetime::Controllers::MusicService::OnCommand(uint16_t conn_handle, uint16_
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data[notifSize] = '\0';
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data[notifSize] = '\0';
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os_mbuf_copydata(ctxt->om, 0, notifSize, data);
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os_mbuf_copydata(ctxt->om, 0, notifSize, data);
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char* s = &data[0];
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char* s = &data[0];
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if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msArtistCharUuid)) == 0) {
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if (ble_uuid_cmp(ctxt->chr->uuid, &msArtistCharUuid.u) == 0) {
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artistName = s;
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artistName = s;
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} else if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msTrackCharUuid)) == 0) {
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} else if (ble_uuid_cmp(ctxt->chr->uuid, &msTrackCharUuid.u) == 0) {
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trackName = s;
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trackName = s;
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} else if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msAlbumCharUuid)) == 0) {
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} else if (ble_uuid_cmp(ctxt->chr->uuid, &msAlbumCharUuid.u) == 0) {
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albumName = s;
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albumName = s;
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} else if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msStatusCharUuid)) == 0) {
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} else if (ble_uuid_cmp(ctxt->chr->uuid, &msStatusCharUuid.u) == 0) {
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playing = s[0];
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playing = s[0];
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} else if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msRepeatCharUuid)) == 0) {
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} else if (ble_uuid_cmp(ctxt->chr->uuid, &msRepeatCharUuid.u) == 0) {
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repeat = s[0];
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repeat = s[0];
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} else if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msShuffleCharUuid)) == 0) {
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} else if (ble_uuid_cmp(ctxt->chr->uuid, &msShuffleCharUuid.u) == 0) {
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shuffle = s[0];
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shuffle = s[0];
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} else if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msPositionCharUuid)) == 0) {
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} else if (ble_uuid_cmp(ctxt->chr->uuid, &msPositionCharUuid.u) == 0) {
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trackProgress = (s[0] << 24) | (s[1] << 16) | (s[2] << 8) | s[3];
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trackProgress = (s[0] << 24) | (s[1] << 16) | (s[2] << 8) | s[3];
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} else if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msTotalLengthCharUuid)) == 0) {
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} else if (ble_uuid_cmp(ctxt->chr->uuid, &msTotalLengthCharUuid.u) == 0) {
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trackLength = (s[0] << 24) | (s[1] << 16) | (s[2] << 8) | s[3];
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trackLength = (s[0] << 24) | (s[1] << 16) | (s[2] << 8) | s[3];
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} else if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msTrackNumberCharUuid)) == 0) {
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} else if (ble_uuid_cmp(ctxt->chr->uuid, &msTrackNumberCharUuid.u) == 0) {
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trackNumber = (s[0] << 24) | (s[1] << 16) | (s[2] << 8) | s[3];
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trackNumber = (s[0] << 24) | (s[1] << 16) | (s[2] << 8) | s[3];
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} else if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msTrackTotalCharUuid)) == 0) {
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} else if (ble_uuid_cmp(ctxt->chr->uuid, &msTrackTotalCharUuid.u) == 0) {
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tracksTotal = (s[0] << 24) | (s[1] << 16) | (s[2] << 8) | s[3];
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tracksTotal = (s[0] << 24) | (s[1] << 16) | (s[2] << 8) | s[3];
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} else if (ble_uuid_cmp(ctxt->chr->uuid, reinterpret_cast<ble_uuid_t*>(&msPlaybackSpeedCharUuid)) == 0) {
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} else if (ble_uuid_cmp(ctxt->chr->uuid, &msPlaybackSpeedCharUuid.u) == 0) {
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playbackSpeed = static_cast<float>(((s[0] << 24) | (s[1] << 16) | (s[2] << 8) | s[3])) / 100.0f;
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playbackSpeed = static_cast<float>(((s[0] << 24) | (s[1] << 16) | (s[2] << 8) | s[3])) / 100.0f;
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}
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}
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}
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}
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