Added some comments for clarity. Ready for review. Tested.
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@ -85,7 +85,19 @@ StopWatch::~StopWatch() {
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}
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}
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bool StopWatch::Refresh() {
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bool StopWatch::Refresh() {
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// @startuml CHIP8_state
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// State "INIT" as init
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// State "RUNNING" as run
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// State "HALTED" as halt
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// [*] --> init
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// init -> run : press play
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// run -> run : press lap
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// run --> halt : press pause
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// halt --> run : press play
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// halt --> init : press stop
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// @enduml
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// Copy paste the above plantuml text to visualize the state diagram
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switch (currentState) {
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switch (currentState) {
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// Init state when an user first opens the app
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// Init state when an user first opens the app
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// and when a stop/reset button is pressed
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// and when a stop/reset button is pressed
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@ -132,7 +144,7 @@ bool StopWatch::Refresh() {
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if (lapBuffer[0]) {
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if (lapBuffer[0]) {
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lv_label_set_text_fmt(lapTwoText, "#%d %d:%d:%d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->msecs);
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lv_label_set_text_fmt(lapTwoText, "#%d %d:%d:%d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->msecs);
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}
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}
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// Reset the bool to avoid setting the text in each cycle
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// Reset the bool to avoid setting the text in each cycle until there is a change
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lapPressed = false;
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lapPressed = false;
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}
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}
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@ -21,6 +21,7 @@ namespace Pinetime::Applications::Screens {
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int msecs;
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int msecs;
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};
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};
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// A simple buffer to hold the latest two laps
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template <int N> struct LapTextBuffer_t {
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template <int N> struct LapTextBuffer_t {
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LapTextBuffer_t() : _arr {}, currentSz {}, capacity {N}, head {-1} {
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LapTextBuffer_t() : _arr {}, currentSz {}, capacity {N}, head {-1} {
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}
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}
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@ -41,11 +42,11 @@ namespace Pinetime::Applications::Screens {
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head = -1;
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head = -1;
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}
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}
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// Optional return type would be much more appropriate here
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TimeSeparated_t* operator[](std::size_t idx) {
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TimeSeparated_t* operator[](std::size_t idx) {
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// Sanity check for out-of-bounds
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// Sanity check for out-of-bounds
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if (idx >= 0 && idx < capacity) {
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if (idx >= 0 && idx < capacity) {
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if (idx < currentSz) {
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if (idx < currentSz) {
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// This transformation is to ensure that head is always pointing to index 0.
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const auto transformed_idx = (head - idx) % capacity;
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const auto transformed_idx = (head - idx) % capacity;
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return (&_arr[transformed_idx]);
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return (&_arr[transformed_idx]);
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}
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}
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@ -66,7 +67,6 @@ namespace Pinetime::Applications::Screens {
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~StopWatch() override;
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~StopWatch() override;
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bool Refresh() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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bool OnButtonPushed() override;
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bool OnTouchEvent(uint16_t x, uint16_t y) override;
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void playPauseBtnEventHandler(lv_event_t event);
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void playPauseBtnEventHandler(lv_event_t event);
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void stopLapBtnEventHandler(lv_event_t event);
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void stopLapBtnEventHandler(lv_event_t event);
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