Added Shake to wake
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				@ -1,4 +1,5 @@
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#include "components/motion/MotionController.h"
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#include "os/os_cputime.h"
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using namespace Pinetime::Controllers;
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@ -7,7 +8,7 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
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    service->OnNewStepCountValue(nbSteps);
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  }
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  if(service != nullptr && (this->x != x || this->y != y || this->z != z)) {
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  if (service != nullptr && (this->x != x || this->y != y || this->z != z)) {
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    service->OnNewMotionValues(x, y, z);
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  }
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@ -21,7 +22,7 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
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  }
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}
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bool MotionController::ShouldWakeUp(bool isSleeping) {
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bool MotionController::Should_RaiseWake(bool isSleeping) {
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  if ((x + 335) <= 670 && z < 0) {
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    if (not isSleeping) {
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      if (y <= 0) {
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@ -43,6 +44,21 @@ bool MotionController::ShouldWakeUp(bool isSleeping) {
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  }
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  return false;
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}
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bool MotionController::Should_ShakeWake() {
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  bool wake = false;
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  auto diff = xTaskGetTickCount() - lastShakeTime;
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  lastShakeTime = xTaskGetTickCount();
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  int32_t speed = std::abs(y + z - lastYForShake - lastZForShake) / diff * 10;
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  if (speed > 150) { // TODO move threshold to a setting
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    wake = true;
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  }
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  lastXForShake = x;
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  lastYForShake = y;
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  lastZForShake = z;
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  return wake;
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}
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void MotionController::IsSensorOk(bool isOk) {
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  isSensorOk = isOk;
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}
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@ -13,6 +13,10 @@ namespace Pinetime {
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        BMA421,
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        BMA425,
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      };
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      enum class WakeUpMode : uint8_t {
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        RaiseWrist = 0,
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        Shake,
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      };
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      void Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps);
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@ -35,7 +39,8 @@ namespace Pinetime {
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      uint32_t GetTripSteps() const {
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        return currentTripSteps;
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      }
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      bool ShouldWakeUp(bool isSleeping);
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      bool Should_ShakeWake();
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      bool Should_RaiseWake(bool isSleeping);
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      void IsSensorOk(bool isOk);
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      bool IsSensorOk() const {
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@ -59,6 +64,11 @@ namespace Pinetime {
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      bool isSensorOk = false;
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      DeviceTypes deviceType = DeviceTypes::Unknown;
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      Pinetime::Controllers::MotionService* service = nullptr;
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      int16_t lastXForShake = 0;
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      int16_t lastYForShake = 0;
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      int16_t lastZForShake = 0;
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      uint32_t lastShakeTime = 0;
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    };
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  }
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}
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@ -15,6 +15,7 @@ namespace Pinetime {
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        SingleTap = 0,
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        DoubleTap = 1,
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        RaiseWrist = 2,
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        Shake = 3,
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      };
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      enum class Colors : uint8_t {
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        White, Silver, Gray, Black, Red, Maroon, Yellow, Olive, Lime, Green, Cyan, Teal, Blue, Navy, Magenta, Purple, Orange
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@ -127,12 +128,13 @@ namespace Pinetime {
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              settings.wakeUpMode.set(static_cast<size_t>(WakeUpMode::SingleTap), false);
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              break;
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            case WakeUpMode::RaiseWrist:
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            case WakeUpMode::Shake:
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              break;
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          }
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        }
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      };
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      std::bitset<3> getWakeUpModes() const {
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      std::bitset<4> getWakeUpModes() const {
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        return settings.wakeUpMode;
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      }
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@ -162,7 +164,7 @@ namespace Pinetime {
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    private:
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      Pinetime::Controllers::FS& fs;
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      static constexpr uint32_t settingsVersion = 0x0002;
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      static constexpr uint32_t settingsVersion = 0x0003;
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      struct SettingsData {
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        uint32_t version = settingsVersion;
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        uint32_t stepsGoal = 10000;
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@ -175,7 +177,7 @@ namespace Pinetime {
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        PineTimeStyle PTS;
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        std::bitset<3> wakeUpMode {0};
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        std::bitset<4> wakeUpMode {0};
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        Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium;
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      };
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@ -65,6 +65,14 @@ SettingWakeUp::SettingWakeUp(Pinetime::Applications::DisplayApp* app, Pinetime::
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    lv_checkbox_set_checked(cbOption[optionsTotal], true);
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  }
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  optionsTotal++;
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  cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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  lv_checkbox_set_text_static(cbOption[optionsTotal], " Shake Wake");
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  cbOption[optionsTotal]->user_data = this;
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  lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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  if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake)) {
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    lv_checkbox_set_checked(cbOption[optionsTotal], true);
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  }
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  optionsTotal++;
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}
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SettingWakeUp::~SettingWakeUp() {
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@ -20,7 +20,7 @@ namespace Pinetime {
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      private:
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        Controllers::Settings& settingsController;
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        uint8_t optionsTotal;
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        lv_obj_t* cbOption[4];
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        lv_obj_t* cbOption[5];
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        // When UpdateSelected is called, it uses lv_checkbox_set_checked,
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        // which can cause extra events to be fired,
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        // which might trigger UpdateSelected again, causing a loop.
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@ -343,18 +343,18 @@ void SystemTask::Work() {
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          xTimerStart(dimTimer, 0);
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          break;
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        case Messages::StartFileTransfer:
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          NRF_LOG_INFO("[systemtask] FS Started"); 
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          NRF_LOG_INFO("[systemtask] FS Started");
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          doNotGoToSleep = true;
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          if (isSleeping && !isWakingUp)
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            GoToRunning();
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          //TODO add intent of fs access icon or something
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          // TODO add intent of fs access icon or something
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          break;
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        case Messages::StopFileTransfer:
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          NRF_LOG_INFO("[systemtask] FS Stopped");
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          doNotGoToSleep = false;
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          xTimerStart(dimTimer, 0);
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           //TODO add intent of fs access icon or something
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           break;
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          // TODO add intent of fs access icon or something
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          break;
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        case Messages::OnTouchEvent:
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          if (touchHandler.GetNewTouchInfo()) {
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            touchHandler.UpdateLvglTouchPoint();
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@ -457,10 +457,10 @@ void SystemTask::UpdateMotion() {
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    return;
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  }
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  if (isSleeping && !settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist)) {
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  if (isSleeping && !(settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) ||
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                      settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake))) {
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    return;
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  }
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  if (stepCounterMustBeReset) {
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    motionSensor.ResetStepCounter();
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    stepCounterMustBeReset = false;
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@ -470,7 +470,12 @@ void SystemTask::UpdateMotion() {
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  motionController.IsSensorOk(motionSensor.IsOk());
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  motionController.Update(motionValues.x, motionValues.y, motionValues.z, motionValues.steps);
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  if (motionController.ShouldWakeUp(isSleeping)) {
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  // TODO add modes arg
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  if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) &&
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      motionController.Should_RaiseWake(isSleeping)) {
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    GoToRunning();
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  }
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  if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) && motionController.Should_ShakeWake()) {
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    GoToRunning();
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  }
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}
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