Better Sensitivity UI, Calibration button added
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parent
6d74820698
commit
d2510d7926
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@ -1,6 +1,5 @@
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#include "components/motion/MotionController.h"
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#include "os/os_cputime.h"
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using namespace Pinetime::Controllers;
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void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
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@ -49,18 +48,22 @@ bool MotionController::Should_ShakeWake(uint16_t thresh) {
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bool wake = false;
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auto diff = xTaskGetTickCount() - lastShakeTime;
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lastShakeTime = xTaskGetTickCount();
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int32_t speed = std::abs(y + z - lastYForShake - lastZForShake) / diff * 10;
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int32_t speed = std::abs(z + (y/2) + (x/4)- lastYForShake - lastZForShake) / diff * 100;
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//(.2 * speed) + ((1 - .2) * accumulatedspeed);
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//implemented without floats as .25Alpha
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accumulatedspeed = (speed/4) + ((accumulatedspeed/4)*3);
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accumulatedspeed = (speed/5) + ((accumulatedspeed/5)*4);
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if (accumulatedspeed > thresh) {
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wake = true;
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}
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lastXForShake = x;
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lastYForShake = y;
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lastXForShake = x/4;
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lastYForShake = y/2;
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lastZForShake = z;
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return wake;
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}
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int32_t MotionController::currentShakeSpeed(){
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return accumulatedspeed;
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}
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void MotionController::IsSensorOk(bool isOk) {
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isSensorOk = isOk;
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@ -38,7 +38,7 @@ namespace Pinetime {
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bool Should_ShakeWake(uint16_t thresh);
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bool Should_RaiseWake(bool isSleeping);
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int32_t currentShakeSpeed();
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void IsSensorOk(bool isOk);
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bool IsSensorOk() const {
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return isSensorOk;
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@ -136,8 +136,7 @@ namespace Pinetime {
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case WakeUpMode::DoubleTap:
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settings.wakeUpMode.set(static_cast<size_t>(WakeUpMode::SingleTap), false);
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break;
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case WakeUpMode::RaiseWrist:
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case WakeUpMode::Shake:
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default:
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break;
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}
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}
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@ -417,7 +417,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingShakeThreshold:
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currentScreen = std::make_unique<Screens::SettingShakeThreshold>(this, settingsController);
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currentScreen = std::make_unique<Screens::SettingShakeThreshold>(this, settingsController,motionController,*systemTask);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::BatteryInfo:
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@ -4,6 +4,7 @@
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Symbols.h"
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using namespace Pinetime::Applications::Screens;
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namespace {
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@ -13,61 +14,48 @@ namespace {
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}
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}
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SettingShakeThreshold::SettingShakeThreshold(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
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: Screen(app), settingsController {settingsController} {
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lv_obj_t* container1 = lv_cont_create(lv_scr_act(), nullptr);
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// lv_obj_set_style_local_bg_color(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x111111));
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lv_obj_set_style_local_bg_opa(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
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lv_obj_set_style_local_pad_all(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 10);
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lv_obj_set_style_local_pad_inner(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 5);
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lv_obj_set_style_local_border_width(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 0);
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lv_obj_set_pos(container1, 10, 60);
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lv_obj_set_width(container1, LV_HOR_RES - 20);
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lv_obj_set_height(container1, LV_VER_RES - 50);
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lv_cont_set_layout(container1, LV_LAYOUT_COLUMN_LEFT);
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SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
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Controllers::Settings& settingsController,
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Controllers::MotionController& motionController,
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System::SystemTask& systemTask)
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: Screen(app),
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settingsController {settingsController},
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motionController {motionController},
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systemTask {systemTask} {
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lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text_static(title, "Shake Threshold");
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lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 10, 15);
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lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);
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lv_obj_t* icon = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(icon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_ORANGE);
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lv_label_set_text_static(icon, Symbols::home);
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lv_label_set_align(icon, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(icon, title, LV_ALIGN_OUT_LEFT_MID, -10, 0);
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optionsTotal = 0;
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cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text_static(cbOption[optionsTotal], " High");
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cbOption[optionsTotal]->user_data = this;
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lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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if (settingsController.GetShakeThreshold() == 150) {
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lv_checkbox_set_checked(cbOption[optionsTotal], true);
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}
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positionArc = lv_arc_create(lv_scr_act(), nullptr);
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// Why do this?
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positionArc->user_data = this;
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optionsTotal++;
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cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text_static(cbOption[optionsTotal], " Medium");
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cbOption[optionsTotal]->user_data = this;
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lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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if (settingsController.GetShakeThreshold() == 300) {
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lv_checkbox_set_checked(cbOption[optionsTotal], true);
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}
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lv_obj_set_event_cb(positionArc, event_handler);
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// lv_arc_set_start_angle(positionArc,270);
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lv_arc_set_angles(positionArc, 180, 360);
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lv_arc_set_bg_angles(positionArc, 180, 360);
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optionsTotal++;
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cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text_static(cbOption[optionsTotal], " Low");
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cbOption[optionsTotal]->user_data = this;
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lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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if (settingsController.GetShakeThreshold() == 450) {
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lv_checkbox_set_checked(cbOption[optionsTotal], true);
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}
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// lv_arc_set_rotation(positionArc, 135);
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lv_arc_set_range(positionArc, 10, 4095);
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lv_arc_set_value(positionArc, settingsController.GetShakeThreshold());
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lv_obj_set_size(positionArc, 240, 180);
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lv_arc_set_adjustable(positionArc, false);
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lv_obj_align(positionArc, title, LV_ALIGN_OUT_BOTTOM_LEFT, 0, 10);
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calButton = lv_btn_create(lv_scr_act(), nullptr);
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calButton->user_data = this;
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lv_obj_set_event_cb(calButton, event_handler);
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lv_btn_set_fit(calButton, LV_FIT_TIGHT);
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// lv_obj_set_style_local_bg_opa(calButton, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
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lv_obj_set_height(calButton, 80);
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lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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calLabel = lv_label_create(calButton, NULL);
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lv_label_set_text(calLabel, "Calibrate");
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optionsTotal++;
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}
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SettingShakeThreshold::~SettingShakeThreshold() {
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@ -75,15 +63,33 @@ SettingShakeThreshold::~SettingShakeThreshold() {
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settingsController.SaveSettings();
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}
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void SettingShakeThreshold::Refresh() {
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taskCount++; //100ms Update time so finish @100
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if((motionController.currentShakeSpeed()-200) > lv_arc_get_value(positionArc)){
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lv_arc_set_value(positionArc,(int16_t)motionController.currentShakeSpeed()-200);
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}
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if(taskCount >= 100){
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lv_label_set_text(calLabel, "Calibrate");
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lv_task_del(refreshTask);
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}
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}
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void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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if (event == LV_EVENT_VALUE_CHANGED) {
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for (uint8_t i = 0; i < optionsTotal; i++) {
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if (object == cbOption[i]) {
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lv_checkbox_set_checked(cbOption[i], true);
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settingsController.SetShakeThreshold((i+1)*150);
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} else {
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lv_checkbox_set_checked(cbOption[i], false);
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}
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switch (event) {
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case LV_EVENT_PRESSED: {
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taskCount = 0;
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refreshTask = lv_task_create(RefreshTaskCallback, 100, LV_TASK_PRIO_MID, this);
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lv_label_set_text(calLabel, "Shake!!!");
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break;
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}
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case LV_EVENT_VALUE_CHANGED: {
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if (object == positionArc) {
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settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
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}
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break;
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}
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}
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}
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@ -4,7 +4,7 @@
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#include <lvgl/lvgl.h>
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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#include <components/motion/MotionController.h>
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namespace Pinetime {
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namespace Applications {
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class SettingShakeThreshold : public Screen {
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public:
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SettingShakeThreshold(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
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~SettingShakeThreshold() override;
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SettingShakeThreshold(DisplayApp* app,
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Pinetime::Controllers::Settings& settingsController,
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Controllers::MotionController& motionController,
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System::SystemTask& systemTask);
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~SettingShakeThreshold() override;
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void Refresh() override;
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void UpdateSelected(lv_obj_t* object, lv_event_t event);
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private:
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Controllers::Settings& settingsController;
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uint8_t optionsTotal;
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Controllers::MotionController& motionController;
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System::SystemTask& systemTask;
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uint8_t taskCount;
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lv_obj_t* cbOption[2];
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lv_obj_t *positionArc, *calButton, *calLabel;
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lv_task_t* refreshTask;
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};
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}
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}
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