Fix stack corruption when exiting an app (the app was destroyed while it was executing the button handler).
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ff00873f97
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@ -205,6 +205,11 @@ void DisplayApp::Refresh() {
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}
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}
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}
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}
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if(nextApp != Apps::None) {
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LoadApp(nextApp, nextDirection);
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nextApp = Apps::None;
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}
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if (state != States::Idle && touchMode == TouchModes::Polling) {
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if (state != States::Idle && touchMode == TouchModes::Polling) {
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auto info = touchPanel.GetTouchInfo();
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auto info = touchPanel.GetTouchInfo();
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if (info.action == 2) { // 2 = contact
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if (info.action == 2) { // 2 = contact
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@ -223,7 +228,8 @@ void DisplayApp::RunningState() {
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}
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}
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void DisplayApp::StartApp(Apps app, DisplayApp::FullRefreshDirections direction) {
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void DisplayApp::StartApp(Apps app, DisplayApp::FullRefreshDirections direction) {
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LoadApp(app, direction);
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nextApp = app;
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nextDirection = direction;
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}
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}
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void DisplayApp::ReturnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent) {
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void DisplayApp::ReturnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent) {
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@ -111,6 +111,9 @@ namespace Pinetime {
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void ReturnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent);
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void ReturnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent);
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void LoadApp(Apps app, DisplayApp::FullRefreshDirections direction);
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void LoadApp(Apps app, DisplayApp::FullRefreshDirections direction);
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void PushMessageToSystemTask(Pinetime::System::Messages message);
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void PushMessageToSystemTask(Pinetime::System::Messages message);
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Apps nextApp = Apps::None;
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DisplayApp::FullRefreshDirections nextDirection;
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};
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};
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}
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}
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}
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}
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