Added visual aide for shake strength
Added delay to starting calibration
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@ -24,57 +24,82 @@ SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
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lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);
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taskCount = 0;
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positionArc = lv_arc_create(lv_scr_act(), nullptr);
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positionArc->user_data = this;
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lv_obj_set_event_cb(positionArc, event_handler);
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// lv_arc_set_start_angle(positionArc,270);
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lv_arc_set_angles(positionArc, 180, 360);
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lv_arc_set_bg_angles(positionArc, 180, 360);
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// lv_arc_set_rotation(positionArc, 135);
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lv_arc_set_range(positionArc, 0, 4095);
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lv_arc_set_value(positionArc, settingsController.GetShakeThreshold());
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lv_obj_set_size(positionArc, 240, 180);
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lv_arc_set_adjustable(positionArc, true);
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lv_obj_align(positionArc, title, LV_ALIGN_OUT_BOTTOM_LEFT, 0, 10);
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lv_obj_set_width(positionArc, lv_obj_get_width(lv_scr_act()) - 10);
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lv_obj_set_height(positionArc, 240);
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lv_obj_align(positionArc, title, LV_ALIGN_OUT_BOTTOM_MID, 0, 0);
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animArc = lv_arc_create(positionArc, positionArc);
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lv_arc_set_adjustable(animArc, false);
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lv_obj_set_width(animArc, lv_obj_get_width(positionArc));
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lv_obj_set_height(animArc, lv_obj_get_height(positionArc));
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lv_obj_align_mid(animArc, positionArc, LV_ALIGN_CENTER, 0, 0);
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lv_obj_set_style_local_line_opa(animArc, LV_ARC_PART_BG, LV_STATE_DEFAULT, 0);
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lv_obj_set_style_local_line_opa(animArc, LV_ARC_PART_INDIC, LV_STATE_DEFAULT, LV_OPA_60);
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lv_obj_set_style_local_line_opa(animArc, LV_ARC_PART_KNOB, LV_STATE_DEFAULT, LV_OPA_0);
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lv_obj_set_style_local_line_color(animArc, LV_ARC_PART_INDIC, LV_STATE_DEFAULT, LV_COLOR_RED);
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lv_obj_set_style_local_bg_color(animArc, LV_ARC_PART_BG, LV_STATE_CHECKED, LV_COLOR_TRANSP);
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animArc->user_data = this;
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lv_obj_set_click(animArc, false);
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calButton = lv_btn_create(lv_scr_act(), nullptr);
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calButton->user_data = this;
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lv_obj_set_event_cb(calButton, event_handler);
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lv_btn_set_fit(calButton, LV_FIT_TIGHT);
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// lv_obj_set_style_local_bg_opa(calButton, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
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lv_obj_set_height(calButton, 80);
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lv_obj_set_width(calButton, 200);
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lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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lv_btn_set_checkable(calButton, true);
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calLabel = lv_label_create(calButton, NULL);
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lv_label_set_text(calLabel, "Calibrate");
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lv_arc_set_value(positionArc, settingsController.GetShakeThreshold());
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vDecay = xTaskGetTickCount();
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calibrating = false;
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refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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}
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SettingShakeThreshold::~SettingShakeThreshold() {
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settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
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if (taskCount > 0) {
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lv_task_del(refreshTask);
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}
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settingsController.SaveSettings();
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lv_obj_clean(lv_scr_act());
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}
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void SettingShakeThreshold::Refresh() {
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taskCount++; // 100ms Per update
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if ((motionController.currentShakeSpeed() - 300) > lv_arc_get_value(positionArc)) {
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lv_arc_set_value(positionArc, (int16_t) motionController.currentShakeSpeed() - 200);
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if (calibrating == 1) {
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if (xTaskGetTickCount() - vCalTime > pdMS_TO_TICKS(2000)) {
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vCalTime = xTaskGetTickCount();
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calibrating = 2;
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lv_obj_set_style_local_bg_color(calButton, LV_BTN_PART_MAIN, LV_BTN_STATE_CHECKED_RELEASED, LV_COLOR_RED);
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lv_obj_set_style_local_bg_color(calButton, LV_BTN_PART_MAIN, LV_BTN_STATE_CHECKED_PRESSED, LV_COLOR_RED);
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lv_label_set_text(calLabel, "Shake!!");
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}
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if (taskCount >= 75) {
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}
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if (calibrating == 2) {
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if ((motionController.currentShakeSpeed() - 300) > lv_arc_get_value(positionArc)) {
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lv_arc_set_value(positionArc, (int16_t) motionController.currentShakeSpeed() - 300);
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}
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if (xTaskGetTickCount() - vCalTime > pdMS_TO_TICKS(7500)) {
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lv_btn_set_state(calButton, LV_STATE_DEFAULT);
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lv_event_send(calButton, LV_EVENT_VALUE_CHANGED, NULL);
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taskCount = 0;
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lv_task_del(refreshTask);
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}
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}
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if (motionController.currentShakeSpeed() - 300 > lv_arc_get_value(animArc)) {
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lv_arc_set_value(animArc, (uint16_t) motionController.currentShakeSpeed() - 300);
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vDecay = xTaskGetTickCount();
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} else if ((xTaskGetTickCount() - vDecay) > pdMS_TO_TICKS(1500)) {
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lv_arc_set_value(animArc, lv_arc_get_value(animArc) - 25);
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}
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}
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@ -82,20 +107,18 @@ void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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switch (event) {
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case LV_EVENT_VALUE_CHANGED: {
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if (object == positionArc) {
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settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
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break;
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}
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if (object == calButton) {
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if (lv_btn_get_state(calButton) == LV_BTN_STATE_CHECKED_RELEASED) {
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lv_arc_set_value(positionArc, 0);
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refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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lv_label_set_text(calLabel, "Shake!!!");
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if (lv_btn_get_state(calButton) == LV_BTN_STATE_CHECKED_RELEASED && calibrating == 0) {
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lv_arc_set_value(positionArc, 0);
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calibrating = 1;
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vCalTime = xTaskGetTickCount();
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lv_label_set_text(calLabel, "Ready!");
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lv_obj_set_click(calButton,false);
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} else if (lv_btn_get_state(calButton) == LV_BTN_STATE_RELEASED) {
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lv_task_del(refreshTask);
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taskCount = 0;
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calibrating = 0;
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lv_obj_set_click(calButton,true);
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lv_label_set_text(calLabel, "Calibrate");
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}
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break;
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@ -25,10 +25,10 @@ namespace Pinetime {
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Controllers::Settings& settingsController;
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Controllers::MotionController& motionController;
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System::SystemTask& systemTask;
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uint8_t taskCount;
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uint8_t calibrating;
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uint32_t vDecay,vCalTime;
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lv_obj_t* cbOption[2];
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lv_obj_t *positionArc, *calButton, *calLabel;
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lv_obj_t *positionArc, *animArc,*calButton, *calLabel;
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lv_task_t* refreshTask;
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};
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}
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