Removed unused variables. Tested.
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@ -205,7 +205,7 @@ void DisplayApp::RunningState() {
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case Apps::Twos: currentScreen.reset(new Screens::Twos(this)); break;
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case Apps::Paint: currentScreen.reset(new Screens::InfiniPaint(this, lvgl)); break;
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//TODO: Change it back
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case Apps::StopWatch: currentScreen.reset(new Screens::StopWatch(this, dateTimeController)); break;
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case Apps::StopWatch: currentScreen.reset(new Screens::StopWatch(this)); break;
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case Apps::Brightness : currentScreen.reset(new Screens::Brightness(this, brightnessController)); break;
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case Apps::Music : currentScreen.reset(new Screens::Music(this, systemTask.nimble().music())); break;
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case Apps::Navigation : currentScreen.reset(new Screens::Navigation(this, systemTask.nimble().navigation())); break;
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@ -36,18 +36,18 @@ namespace {
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}
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static void play_pause_event_handler(lv_obj_t* obj, lv_event_t event) {
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StopWatch* stopWatch = static_cast<StopWatch*>(obj->user_data);
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auto stopWatch = static_cast<StopWatch*>(obj->user_data);
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stopWatch->playPauseBtnEventHandler(event);
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}
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static void stop_lap_event_handler(lv_obj_t* obj, lv_event_t event) {
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StopWatch* stopWatch = static_cast<StopWatch*>(obj->user_data);
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auto stopWatch = static_cast<StopWatch*>(obj->user_data);
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stopWatch->stopLapBtnEventHandler(event);
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}
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StopWatch::StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime)
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: Screen(app), dateTime {dateTime}, running {true}, currentState {States::INIT}, currentEvent {Events::STOP}, startTime {},
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oldTimeElapsed {}, currentTimeSeparated {}, lapBuffer {}, lapNr {}, lapPressed {false} {
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StopWatch::StopWatch(DisplayApp* app)
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: Screen(app), running {true}, currentState {States::INIT}, currentEvent {Events::STOP}, startTime {}, oldTimeElapsed {},
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currentTimeSeparated {}, lapBuffer {}, lapNr {}, lapPressed {false} {
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
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@ -63,7 +63,7 @@ namespace Pinetime::Applications::Screens {
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class StopWatch : public Screen {
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public:
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StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime);
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StopWatch(DisplayApp* app);
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~StopWatch() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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@ -71,7 +71,6 @@ namespace Pinetime::Applications::Screens {
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void stopLapBtnEventHandler(lv_event_t event);
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private:
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const Pinetime::Controllers::DateTime& dateTime;
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bool running;
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States currentState;
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Events currentEvent;
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