Add the maximum memory used by LVGL in SystemInfo app. This will help the developers to size the memory buffer allocated to lvgl. (#408)
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@ -175,8 +175,9 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen3() {
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"#444444 BLE MAC#\n"
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"#444444 BLE MAC#\n"
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" %02x:%02x:%02x:%02x:%02x:%02x"
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" %02x:%02x:%02x:%02x:%02x:%02x"
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"\n"
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"\n"
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"#444444 Memory#\n"
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"#444444 LVGL Memory#\n"
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" #444444 used# %d (%d%%)\n"
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" #444444 used# %d (%d%%)\n"
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" #444444 max used# %d\n"
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" #444444 frag# %d%%\n"
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" #444444 frag# %d%%\n"
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" #444444 free# %d"
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" #444444 free# %d"
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"\n"
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"\n"
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@ -189,6 +190,7 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen3() {
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bleAddr[0],
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bleAddr[0],
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(int) mon.total_size - mon.free_size,
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(int) mon.total_size - mon.free_size,
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mon.used_pct,
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mon.used_pct,
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mon.max_used,
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mon.frag_pct,
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mon.frag_pct,
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(int) mon.free_biggest_size,
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(int) mon.free_biggest_size,
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0);
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0);
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