Improve stopwatch (#432)
* Improve stopwatch more * Make sure sleep gets reenabled * Cleanup and clang-format
This commit is contained in:
parent
ab59b9b830
commit
61a4642221
|
@ -337,7 +337,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
|
|||
ReturnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::None);
|
||||
break;
|
||||
case Apps::StopWatch:
|
||||
currentScreen = std::make_unique<Screens::StopWatch>(this);
|
||||
currentScreen = std::make_unique<Screens::StopWatch>(this, *systemTask);
|
||||
break;
|
||||
case Apps::Twos:
|
||||
currentScreen = std::make_unique<Screens::Twos>(this);
|
||||
|
|
|
@ -45,17 +45,16 @@ static void stop_lap_event_handler(lv_obj_t* obj, lv_event_t event) {
|
|||
stopWatch->stopLapBtnEventHandler(event);
|
||||
}
|
||||
|
||||
StopWatch::StopWatch(DisplayApp* app)
|
||||
StopWatch::StopWatch(DisplayApp* app, System::SystemTask& systemTask)
|
||||
: Screen(app),
|
||||
systemTask {systemTask},
|
||||
running {true},
|
||||
currentState {States::Init},
|
||||
currentEvent {Events::Stop},
|
||||
startTime {},
|
||||
oldTimeElapsed {},
|
||||
currentTimeSeparated {},
|
||||
lapBuffer {},
|
||||
lapNr {},
|
||||
lapPressed {false} {
|
||||
lapNr {} {
|
||||
|
||||
time = lv_label_create(lv_scr_act(), nullptr);
|
||||
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
|
||||
|
@ -105,28 +104,16 @@ StopWatch::StopWatch(DisplayApp* app)
|
|||
}
|
||||
|
||||
StopWatch::~StopWatch() {
|
||||
systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
|
||||
lv_obj_clean(lv_scr_act());
|
||||
}
|
||||
|
||||
bool StopWatch::Refresh() {
|
||||
// @startuml CHIP8_state
|
||||
// State "Init" as init
|
||||
// State "Running" as run
|
||||
// State "Halted" as halt
|
||||
void StopWatch::reset() {
|
||||
currentState = States::Init;
|
||||
oldTimeElapsed = 0;
|
||||
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
|
||||
lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
|
||||
|
||||
// [*] --> init
|
||||
// init -> run : press play
|
||||
// run -> run : press lap
|
||||
// run --> halt : press pause
|
||||
// halt --> run : press play
|
||||
// halt --> init : press stop
|
||||
// @enduml
|
||||
// Copy paste the above plantuml text to visualize the state diagram
|
||||
switch (currentState) {
|
||||
// Init state when an user first opens the app
|
||||
// and when a stop/reset button is pressed
|
||||
case States::Init: {
|
||||
// The initial default value
|
||||
lv_label_set_text(time, "00:00");
|
||||
lv_label_set_text(msecTime, "00");
|
||||
|
||||
|
@ -134,99 +121,83 @@ bool StopWatch::Refresh() {
|
|||
lv_label_set_text(lapTwoText, "");
|
||||
lapBuffer.clearBuffer();
|
||||
lapNr = 0;
|
||||
|
||||
if (currentEvent == Events::Play) {
|
||||
lv_obj_set_state(btnStopLap, LV_STATE_DEFAULT);
|
||||
lv_obj_set_state(txtStopLap, LV_STATE_DEFAULT);
|
||||
|
||||
startTime = xTaskGetTickCount();
|
||||
currentState = States::Running;
|
||||
} else {
|
||||
lv_obj_set_state(btnStopLap, LV_STATE_DISABLED);
|
||||
lv_obj_set_state(txtStopLap, LV_STATE_DISABLED);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case States::Running: {
|
||||
}
|
||||
|
||||
void StopWatch::start() {
|
||||
lv_obj_set_state(btnStopLap, LV_STATE_DEFAULT);
|
||||
lv_obj_set_state(txtStopLap, LV_STATE_DEFAULT);
|
||||
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
|
||||
lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
|
||||
lv_label_set_text(txtPlayPause, Symbols::pause);
|
||||
lv_label_set_text(txtStopLap, Symbols::lapsFlag);
|
||||
startTime = xTaskGetTickCount();
|
||||
currentState = States::Running;
|
||||
systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
|
||||
}
|
||||
|
||||
const auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
|
||||
currentTimeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
|
||||
|
||||
lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs);
|
||||
lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.hundredths);
|
||||
|
||||
if (lapPressed == true) {
|
||||
if (lapBuffer[1]) {
|
||||
lv_label_set_text_fmt(
|
||||
lapOneText, "#%2d %2d:%02d.%02d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->hundredths);
|
||||
}
|
||||
if (lapBuffer[0]) {
|
||||
lv_label_set_text_fmt(
|
||||
lapTwoText, "#%2d %2d:%02d.%02d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->hundredths);
|
||||
}
|
||||
// Reset the bool to avoid setting the text in each cycle until there is a change
|
||||
lapPressed = false;
|
||||
}
|
||||
|
||||
if (currentEvent == Events::Pause) {
|
||||
// Reset the start time
|
||||
void StopWatch::pause() {
|
||||
startTime = 0;
|
||||
// Store the current time elapsed in cache
|
||||
oldTimeElapsed += timeElapsed;
|
||||
currentState = States::Halted;
|
||||
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
|
||||
lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
|
||||
} else {
|
||||
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
|
||||
lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case States::Halted: {
|
||||
lv_label_set_text(txtPlayPause, Symbols::play);
|
||||
lv_label_set_text(txtStopLap, Symbols::stop);
|
||||
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
|
||||
lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
|
||||
systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
|
||||
}
|
||||
|
||||
if (currentEvent == Events::Play) {
|
||||
startTime = xTaskGetTickCount();
|
||||
currentState = States::Running;
|
||||
}
|
||||
if (currentEvent == Events::Stop) {
|
||||
currentState = States::Init;
|
||||
oldTimeElapsed = 0;
|
||||
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
|
||||
lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
|
||||
}
|
||||
break;
|
||||
}
|
||||
bool StopWatch::Refresh() {
|
||||
if (currentState == States::Running) {
|
||||
timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
|
||||
currentTimeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
|
||||
|
||||
lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs);
|
||||
lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.hundredths);
|
||||
}
|
||||
return running;
|
||||
}
|
||||
|
||||
void StopWatch::playPauseBtnEventHandler(lv_event_t event) {
|
||||
if (event == LV_EVENT_CLICKED) {
|
||||
if (currentState == States::Init) {
|
||||
currentEvent = Events::Play;
|
||||
} else {
|
||||
// Simple Toggle for play/pause
|
||||
currentEvent = (currentEvent == Events::Play ? Events::Pause : Events::Play);
|
||||
if (event != LV_EVENT_PRESSED) {
|
||||
return;
|
||||
}
|
||||
if (currentState == States::Init) {
|
||||
start();
|
||||
} else if (currentState == States::Running) {
|
||||
pause();
|
||||
} else if (currentState == States::Halted) {
|
||||
start();
|
||||
}
|
||||
}
|
||||
|
||||
void StopWatch::stopLapBtnEventHandler(lv_event_t event) {
|
||||
if (event == LV_EVENT_CLICKED) {
|
||||
if (event != LV_EVENT_PRESSED) {
|
||||
return;
|
||||
}
|
||||
// If running, then this button is used to save laps
|
||||
if (currentState == States::Running) {
|
||||
lapBuffer.addLaps(currentTimeSeparated);
|
||||
lapNr++;
|
||||
lapPressed = true;
|
||||
|
||||
} else if (currentState == States::Halted) {
|
||||
currentEvent = Events::Stop;
|
||||
} else {
|
||||
// Not possible to reach here. Do nothing.
|
||||
if (lapBuffer[1]) {
|
||||
lv_label_set_text_fmt(
|
||||
lapOneText, "#%2d %2d:%02d.%02d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->hundredths);
|
||||
}
|
||||
if (lapBuffer[0]) {
|
||||
lv_label_set_text_fmt(lapTwoText, "#%2d %2d:%02d.%02d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->hundredths);
|
||||
}
|
||||
} else if (currentState == States::Halted) {
|
||||
reset();
|
||||
}
|
||||
}
|
||||
|
||||
bool StopWatch::OnButtonPushed() {
|
||||
if (currentState == States::Running) {
|
||||
pause();
|
||||
} else {
|
||||
running = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -8,13 +8,12 @@
|
|||
#include "portmacro_cmsis.h"
|
||||
|
||||
#include <array>
|
||||
#include "systemtask/SystemTask.h"
|
||||
|
||||
namespace Pinetime::Applications::Screens {
|
||||
|
||||
enum class States { Init, Running, Halted };
|
||||
|
||||
enum class Events { Play, Pause, Stop };
|
||||
|
||||
struct TimeSeparated_t {
|
||||
int mins;
|
||||
int secs;
|
||||
|
@ -63,23 +62,28 @@ namespace Pinetime::Applications::Screens {
|
|||
|
||||
class StopWatch : public Screen {
|
||||
public:
|
||||
StopWatch(DisplayApp* app);
|
||||
StopWatch(DisplayApp* app, System::SystemTask& systemTask);
|
||||
~StopWatch() override;
|
||||
bool Refresh() override;
|
||||
|
||||
void playPauseBtnEventHandler(lv_event_t event);
|
||||
void stopLapBtnEventHandler(lv_event_t event);
|
||||
bool OnButtonPushed() override;
|
||||
|
||||
void reset();
|
||||
void start();
|
||||
void pause();
|
||||
|
||||
private:
|
||||
Pinetime::System::SystemTask& systemTask;
|
||||
TickType_t timeElapsed;
|
||||
bool running;
|
||||
States currentState;
|
||||
Events currentEvent;
|
||||
TickType_t startTime;
|
||||
TickType_t oldTimeElapsed;
|
||||
TimeSeparated_t currentTimeSeparated; // Holds Mins, Secs, millisecs
|
||||
LapTextBuffer_t<2> lapBuffer;
|
||||
int lapNr;
|
||||
bool lapPressed;
|
||||
int lapNr = 0;
|
||||
lv_obj_t *time, *msecTime, *btnPlayPause, *btnStopLap, *txtPlayPause, *txtStopLap;
|
||||
lv_obj_t *lapOneText, *lapTwoText;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue