Switch from clock to rainbow using touchscreen.

This commit is contained in:
JF 2020-02-15 15:05:39 +01:00
parent 7785e3bcfe
commit 0aa636834c
7 changed files with 99 additions and 13 deletions

View File

@ -36,6 +36,7 @@ list(APPEND SOURCE_FILES
DisplayApp/Screens/Screen.cpp
DisplayApp/Screens/Clock.cpp
DisplayApp/Screens/Message.cpp
DisplayApp/Screens/Rainbow.cpp
main.cpp
drivers/St7789.cpp
drivers/SpiMaster.cpp
@ -60,6 +61,7 @@ set(INCLUDE_FILES
DisplayApp/Screens/Screen.h
DisplayApp/Screens/Clock.h
DisplayApp/Screens/Message.h
DisplayApp/Screens/Rainbow.h
drivers/St7789.h
drivers/SpiMaster.h
Components/Gfx/Gfx.h

View File

@ -30,7 +30,7 @@ void Gfx::ClearScreen() {
void Gfx::FillRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint16_t color) {
SetBackgroundColor(color);
state.remainingIterations = 240 + 1;
state.remainingIterations = h;
state.currentIteration = 0;
state.busy = true;
state.action = Action::FillRectangle;

View File

@ -26,9 +26,10 @@ DisplayApp::DisplayApp(Pinetime::Drivers::St7789& lcd,
batteryController{batteryController},
bleController{bleController},
dateTimeController{dateTimeController},
clockScreen{gfx} {
clockScreen{gfx},
rainbowScreen{gfx} {
msgQueue = xQueueCreate(queueSize, itemSize);
currentScreen = &clockScreen;
currentScreen = &rainbowScreen;
}
void DisplayApp::Start() {
@ -68,7 +69,7 @@ void DisplayApp::Refresh() {
break;
case States::Running:
RunningState();
queueTimeout = 1;
queueTimeout = 50;
break;
}
@ -139,7 +140,12 @@ void DisplayApp::OnTouchEvent() {
auto info = touchPanel.GetTouchInfo();
if(info.isTouch) {
gfx.FillRectangle(info.x-10, info.y-10, 20,20, pointColor);
pointColor+=10;
if(currentScreen == &clockScreen)
currentScreen = &rainbowScreen;
else {
gfx.SetScrollStartLine(0);
currentScreen = &clockScreen;
}
currentScreen->Refresh(true);
}
}

View File

@ -14,6 +14,7 @@
#include <date/date.h>
#include <DisplayApp/Screens/Clock.h>
#include <DisplayApp/Screens/Message.h>
#include <DisplayApp/Screens/Rainbow.h>
extern const FONT_INFO lCD_70ptFontInfo;
@ -58,6 +59,7 @@ namespace Pinetime {
void OnTouchEvent();
Screens::Clock clockScreen;
Screens::Rainbow rainbowScreen;
Screens::Screen* currentScreen = nullptr;
static constexpr uint8_t pinLcdBacklight1 = 14;
static constexpr uint8_t pinLcdBacklight2 = 22;

View File

@ -5,7 +5,6 @@
#include "Clock.h"
using namespace Pinetime::Applications::Screens;
uint16_t line = 0;
void Clock::Refresh(bool fullRefresh) {
if(fullRefresh) {
gfx.FillRectangle(0,0,240,240,0x0000);
@ -14,14 +13,9 @@ void Clock::Refresh(bool fullRefresh) {
currentChar[2] = 3;
currentChar[3] = 4;
auto dummy = currentDateTime.Get();
gfx.SetScrollArea(74, 78, 320-(78+74));
line = 74;
}
gfx.SetScrollStartLine(line);
line++;
if(line == 78+74) line = 74;
if (fullRefresh || batteryPercentRemaining.IsUpdated()) {
char batteryChar[11];
auto newBatteryValue = batteryPercentRemaining.Get();

View File

@ -0,0 +1,58 @@
#include "Rainbow.h"
using namespace Pinetime::Applications::Screens;
void Rainbow::Refresh(bool fullRefresh) {
if(fullRefresh) {
gfx.FillRectangle(0, 0, 240, 240, 0x0000);
gfx.SetScrollArea(0, 240, 320 - 240);
scrollLine = 0;
b = 31;
r = 0;
g = 0;
step = 0;
}
gfx.SetScrollStartLine(scrollLine);
switch(step) {
case 0:
if(r == 31) step = 1;
else r++;
break;
case 1:
if(b == 0) step = 2;
else b--;
break;
case 2:
if(g == 31) step = 3;
else g++;
break;
case 3:
if(r == 0) step = 4;
else r--;
break;
case 4:
if(b == 31) step = 5;
else b++;
break;
case 5:
if(g == 0) step = 0;
else g--;
break;
}
uint16_t color = (g & 0x1f) | ((r & 0x1f) << 6) | ((b & 0x1f) << 11);
// Invert the 2 byte from color to adapt to the lcd controller
uint8_t l = color & 0x00ffu;
uint8_t h = (color >> 8u) & 0x00ffu;
uint16_t c = h + (l << 8);
gfx.FillRectangle(0, scrollLine,240,1, c);
scrollLine+=1;
if(scrollLine == 240) scrollLine = 0;
}

View File

@ -0,0 +1,24 @@
#pragma once
#include "Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Rainbow : public Screen{
public:
explicit Rainbow(Components::Gfx& gfx) : Screen(gfx) {}
void Refresh(bool fullRefresh) override;
private:
uint16_t scrollLine = 0;
uint8_t r = 0;
uint8_t g = 0;
uint8_t b = 0;
uint8_t step = 0;
};
}
}
}