Make firmware updating more foolproof (#469)
* Make firmware updating more foolproof and fix bugs * No need to manually handle overflow * Make startTime TickType_t * Don't process TouchEvents::None * Fix sleep getting re-enabled issue more directly
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57b3397078
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0a0f28fff4
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@ -266,13 +266,14 @@ int DfuService::ControlPointHandler(uint16_t connectionHandle, os_mbuf* om) {
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static_cast<uint8_t>(ErrorCodes::NoError)};
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notificationManager.AsyncSend(connectionHandle, controlPointCharacteristicHandle, data, 3);
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} else {
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bleController.State(Pinetime::Controllers::Ble::FirmwareUpdateStates::Error);
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NRF_LOG_INFO("Image Error : bad CRC");
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uint8_t data[3] {static_cast<uint8_t>(Opcodes::Response),
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static_cast<uint8_t>(Opcodes::ValidateFirmware),
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static_cast<uint8_t>(ErrorCodes::CrcError)};
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notificationManager.AsyncSend(connectionHandle, controlPointCharacteristicHandle, data, 3);
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bleController.State(Pinetime::Controllers::Ble::FirmwareUpdateStates::Error);
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Reset();
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}
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return 0;
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@ -283,10 +284,8 @@ int DfuService::ControlPointHandler(uint16_t connectionHandle, os_mbuf* om) {
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return 0;
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}
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NRF_LOG_INFO("[DFU] -> Activate image and reset!");
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bleController.StopFirmwareUpdate();
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systemTask.PushMessage(Pinetime::System::Messages::BleFirmwareUpdateFinished);
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Reset();
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bleController.State(Pinetime::Controllers::Ble::FirmwareUpdateStates::Validated);
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Reset();
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return 0;
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default:
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return 0;
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@ -294,6 +293,7 @@ int DfuService::ControlPointHandler(uint16_t connectionHandle, os_mbuf* om) {
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}
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void DfuService::OnTimeout() {
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bleController.State(Pinetime::Controllers::Ble::FirmwareUpdateStates::Error);
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Reset();
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}
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@ -307,7 +307,6 @@ void DfuService::Reset() {
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applicationSize = 0;
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expectedCrc = 0;
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notificationManager.Reset();
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bleController.State(Pinetime::Controllers::Ble::FirmwareUpdateStates::Error);
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bleController.StopFirmwareUpdate();
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systemTask.PushMessage(Pinetime::System::Messages::BleFirmwareUpdateFinished);
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}
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@ -177,9 +177,13 @@ void DisplayApp::Refresh() {
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}
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break;
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case Messages::TouchEvent: {
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if (state != States::Running)
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if (state != States::Running) {
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break;
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}
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auto gesture = OnTouchEvent();
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if (gesture == TouchEvents::None) {
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break;
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}
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if (!currentScreen->OnTouchEvent(gesture)) {
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if (currentApp == Apps::Clock) {
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switch (gesture) {
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@ -286,6 +290,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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break;
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case Apps::FirmwareUpdate:
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currentScreen = std::make_unique<Screens::FirmwareUpdate>(this, bleController);
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ReturnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::None);
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break;
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case Apps::Notifications:
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@ -27,9 +27,10 @@ FirmwareUpdate::FirmwareUpdate(Pinetime::Applications::DisplayApp* app, Pinetime
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lv_bar_set_value(bar1, 0, LV_ANIM_OFF);
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percentLabel = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text(percentLabel, "");
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lv_label_set_text(percentLabel, "Waiting...");
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lv_obj_set_auto_realign(percentLabel, true);
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lv_obj_align(percentLabel, bar1, LV_ALIGN_OUT_TOP_MID, 0, 60);
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startTime = xTaskGetTickCount();
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}
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FirmwareUpdate::~FirmwareUpdate() {
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@ -40,26 +41,42 @@ bool FirmwareUpdate::Refresh() {
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switch (bleController.State()) {
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default:
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case Pinetime::Controllers::Ble::FirmwareUpdateStates::Idle:
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// This condition makes sure that the app is exited if somehow it got
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// launched without a firmware update. This should never happen.
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if (state != States::Error) {
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if (xTaskGetTickCount() - startTime > (60 * 1024)) {
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UpdateError();
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state = States::Error;
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}
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} else if (xTaskGetTickCount() - startTime > (5 * 1024)) {
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running = false;
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}
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break;
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case Pinetime::Controllers::Ble::FirmwareUpdateStates::Running:
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if (state != States::Running)
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state = States::Running;
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return DisplayProgression();
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DisplayProgression();
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break;
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case Pinetime::Controllers::Ble::FirmwareUpdateStates::Validated:
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if (state != States::Validated) {
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UpdateValidated();
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state = States::Validated;
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}
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return running;
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break;
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case Pinetime::Controllers::Ble::FirmwareUpdateStates::Error:
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if (state != States::Error) {
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UpdateError();
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state = States::Error;
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}
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if (xTaskGetTickCount() - startTime > (5 * 1024)) {
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running = false;
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}
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break;
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}
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return running;
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}
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}
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bool FirmwareUpdate::DisplayProgression() const {
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void FirmwareUpdate::DisplayProgression() const {
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float current = bleController.FirmwareUpdateCurrentBytes() / 1024.0f;
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float total = bleController.FirmwareUpdateTotalBytes() / 1024.0f;
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int16_t pc = (current / total) * 100.0f;
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@ -67,7 +84,6 @@ bool FirmwareUpdate::DisplayProgression() const {
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lv_label_set_text(percentLabel, percentStr);
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lv_bar_set_value(bar1, pc, LV_ANIM_OFF);
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return running;
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}
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void FirmwareUpdate::UpdateValidated() {
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@ -78,4 +94,9 @@ void FirmwareUpdate::UpdateValidated() {
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void FirmwareUpdate::UpdateError() {
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lv_label_set_recolor(percentLabel, true);
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lv_label_set_text(percentLabel, "#ff0000 Error!#");
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startTime = xTaskGetTickCount();
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}
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bool FirmwareUpdate::OnButtonPushed() {
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return true;
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}
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@ -2,6 +2,7 @@
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#include "Screen.h"
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#include <lvgl/src/lv_core/lv_obj.h>
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#include "FreeRTOS.h"
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namespace Pinetime {
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namespace Controllers {
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@ -25,13 +26,17 @@ namespace Pinetime {
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lv_obj_t* titleLabel;
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mutable char percentStr[10];
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States state;
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States state = States::Idle;
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bool DisplayProgression() const;
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void DisplayProgression() const;
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bool OnButtonPushed() override;
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void UpdateValidated();
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void UpdateError();
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TickType_t startTime;
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};
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}
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}
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@ -198,7 +198,11 @@ void SystemTask::Work() {
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Messages message = static_cast<Messages>(msg);
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switch (message) {
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case Messages::EnableSleeping:
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// Make sure that exiting an app doesn't enable sleeping,
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// if the exiting was caused by a firmware update
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if (!bleController.IsFirmwareUpdating()) {
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doNotGoToSleep = false;
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}
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break;
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case Messages::DisableSleeping:
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doNotGoToSleep = true;
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@ -275,10 +279,11 @@ void SystemTask::Work() {
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::BleFirmwareUpdateStarted);
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break;
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case Messages::BleFirmwareUpdateFinished:
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if (bleController.State() == Pinetime::Controllers::Ble::FirmwareUpdateStates::Validated) {
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NVIC_SystemReset();
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}
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doNotGoToSleep = false;
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xTimerStart(idleTimer, 0);
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if (bleController.State() == Pinetime::Controllers::Ble::FirmwareUpdateStates::Validated)
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NVIC_SystemReset();
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break;
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case Messages::OnTouchEvent:
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ReloadIdleTimer();
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