main: fix double free of screen_off_bg lv_obj
If the Alarm is set, then switch away from the Alarm Screen and turn off display to get the "Screen is OFF" overlay. When the alarm rings the Screen is switched to the Alarm Screen, which triggers the current screen (for example the Clock/WatchFace) to issue an `lv_obj_clean()` call. This call removes the `screen_off_bg` object, before the main `refresh_sceen()` of the simulator can do it. Later the simulator tries to remove the `screen_off_bg` object again, which is a double-free of memory resulting in a segfault. To prevent this segfault add a callback to the `screen_off_bg` callback which informs the simulator, that the object has already been removed. Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/8
This commit is contained in:
parent
2b8b4edba3
commit
8bc308b4e1
13
main.cpp
13
main.cpp
|
@ -617,6 +617,17 @@ public:
|
|||
std::cout << "unhandled screen_idx: " << int(screen_idx) << std::endl;
|
||||
}
|
||||
}
|
||||
static void screen_off_delete_cb(lv_obj_t *obj, lv_event_t event)
|
||||
{
|
||||
if (event == LV_EVENT_DELETE) {
|
||||
auto* fw = static_cast<Framework*>(obj->user_data);
|
||||
if (obj == fw->screen_off_bg)
|
||||
{
|
||||
// on delete make sure to not double free the screen_off objects
|
||||
fw->screen_off_created = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// render the current status of the simulated controller
|
||||
void refresh_screen() {
|
||||
const Pinetime::Controllers::BrightnessController::Levels level = brightnessController.Level();
|
||||
|
@ -627,6 +638,8 @@ public:
|
|||
lv_obj_set_size(screen_off_bg, 240, 240);
|
||||
lv_obj_set_pos(screen_off_bg, 0, 0);
|
||||
lv_obj_set_style_local_bg_color(screen_off_bg, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
|
||||
screen_off_bg->user_data = this; // add callback to prevent double free through Alarm Screen
|
||||
lv_obj_set_event_cb(screen_off_bg, screen_off_delete_cb);
|
||||
screen_off_label = lv_label_create(lv_scr_act(), nullptr);
|
||||
lv_label_set_text_static(screen_off_label, "Screen is OFF");
|
||||
lv_obj_align(screen_off_label, nullptr, LV_ALIGN_CENTER, 0, -20);
|
||||
|
|
Loading…
Reference in New Issue