Merge pull request #3204 from lissyx/no-dotnet-examples

Fix #3198: Do not rely on examples repo for building .Net
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lissyx 2020-08-02 11:35:17 +02:00 committed by GitHub
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18 changed files with 1430 additions and 3 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2" />
</startup>
</configuration>

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<Application
x:Class="DeepSpeechWPF.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:DeepSpeechWPF"
StartupUri="MainWindow.xaml">
<Application.Resources />
</Application>

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using CommonServiceLocator;
using DeepSpeech.WPF.ViewModels;
using DeepSpeechClient.Interfaces;
using GalaSoft.MvvmLight.Ioc;
using System.Windows;
namespace DeepSpeechWPF
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
ServiceLocator.SetLocatorProvider(() => SimpleIoc.Default);
try
{
//Register instance of DeepSpeech
DeepSpeechClient.DeepSpeech deepSpeechClient =
new DeepSpeechClient.DeepSpeech("deepspeech-0.8.0-models.pbmm");
SimpleIoc.Default.Register<IDeepSpeech>(() => deepSpeechClient);
SimpleIoc.Default.Register<MainWindowViewModel>();
}
catch (System.Exception ex)
{
MessageBox.Show(ex.Message);
Current.Shutdown();
}
}
protected override void OnExit(ExitEventArgs e)
{
base.OnExit(e);
//Dispose instance of DeepSpeech
ServiceLocator.Current.GetInstance<IDeepSpeech>()?.Dispose();
}
}
}

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<RootNamespace>DeepSpeech.WPF</RootNamespace>
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<Reference Include="System" />
<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Net.Http" />
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<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
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<ItemGroup>
<ApplicationDefinition Include="App.xaml">
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<Compile Include="ViewModels\MainWindowViewModel.cs" />
<Page Include="MainWindow.xaml">
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<Compile Include="App.xaml.cs">
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<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
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<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
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<DependentUpon>Settings.settings</DependentUpon>
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<EmbeddedResource Include="Properties\Resources.resx">
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<ItemGroup>
<ProjectReference Include="..\DeepSpeechClient\DeepSpeechClient.csproj">
<Project>{56de4091-bbbe-47e4-852d-7268b33b971f}</Project>
<Name>DeepSpeechClient</Name>
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Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 15.0.28307.421
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DeepSpeech.WPF", "DeepSpeech.WPF.csproj", "{54BFD766-4305-4F4C-BA59-AF45505DF3C1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DeepSpeechClient", "..\DeepSpeechClient\DeepSpeechClient.csproj", "{56DE4091-BBBE-47E4-852D-7268B33B971F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
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{56DE4091-BBBE-47E4-852D-7268B33B971F}.Debug|x64.Build.0 = Debug|x64
{56DE4091-BBBE-47E4-852D-7268B33B971F}.Release|x64.ActiveCfg = Release|x64
{56DE4091-BBBE-47E4-852D-7268B33B971F}.Release|x64.Build.0 = Release|x64
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<Window
x:Class="DeepSpeechWPF.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="Deepspeech client"
Width="800"
Height="600"
Loaded="Window_Loaded"
WindowStartupLocation="CenterScreen"
mc:Ignorable="d">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="222" />
<RowDefinition />
</Grid.RowDefinitions>
<TextBox
Grid.Row="1"
Margin="10,36,10,10"
FontSize="16px"
Text="{Binding Transcription, Mode=OneWay}"
TextWrapping="Wrap" />
<Label
Grid.Row="1"
Height="26"
Margin="10,5,10,0"
VerticalAlignment="Top"
Content="Results:" />
<Label
Height="26"
Margin="10,10,10,0"
VerticalAlignment="Top"
Content="Select an audio file to transcript:" />
<TextBox
Height="23"
Margin="10,41,10,0"
VerticalAlignment="Top"
Text="{Binding AudioFilePath, Mode=TwoWay}"
TextWrapping="Wrap" />
<Button
Width="80"
Height="25"
Margin="10,69,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Command="{Binding SelectFileCommand}"
Content="Open file" />
<Button
Width="82"
Height="25"
Margin="95,69,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Command="{Binding EnableExternalScorerCommand}"
Content="Enable external scorer" />
<Button
Width="75"
Height="25"
Margin="182,69,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Command="{Binding InferenceFromFileCommand}"
Content="Transcript" />
<Label
Height="30"
Margin="10,99,10,0"
VerticalAlignment="Top"
Content="{Binding StatusMessage, Mode=OneWay}" />
<Label
Height="26"
Margin="10,158,10,0"
VerticalAlignment="Top"
Content="Select an audio input:" />
<ComboBox
Height="23"
Margin="20,189,186,0"
VerticalAlignment="Top"
DisplayMemberPath="FriendlyName"
ItemsSource="{Binding AvailableRecordDevices, Mode=TwoWay}"
SelectedIndex="0"
SelectedItem="{Binding SelectedDevice, Mode=TwoWay}" />
<Button
Width="91"
Height="23"
Margin="0,0,90,10"
HorizontalAlignment="Right"
VerticalAlignment="Bottom"
Command="{Binding StartRecordingCommand}"
Content="Record"
IsEnabled="{Binding EnableStartRecord, Mode=OneWay}" />
<Button
Width="75"
Height="23"
Margin="0,0,10,10"
HorizontalAlignment="Right"
VerticalAlignment="Bottom"
Command="{Binding StopRecordingCommand}"
Content="Stop"
IsEnabled="{Binding EnableStopRecord, Mode=OneWay}" />
</Grid>
</Window>

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using CommonServiceLocator;
using DeepSpeech.WPF.ViewModels;
using System.Windows;
namespace DeepSpeechWPF
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow() => InitializeComponent();
private void Window_Loaded(object sender, RoutedEventArgs e) =>
DataContext = ServiceLocator.Current.GetInstance<MainWindowViewModel>();
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DeepSpeech.WPF")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DeepSpeech.WPF.SingleFiles")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DeepSpeech.WPF.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DeepSpeech.WPF.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<root>
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Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DeepSpeech.WPF.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.9.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace DeepSpeech.WPF.ViewModels
{
/// <summary>
/// Implementation of <see cref="INotifyPropertyChanged"/> to simplify models.
/// </summary>
public abstract class BindableBase : INotifyPropertyChanged
{
/// <summary>
/// Checks if a property already matches a desired value. Sets the property and
/// notifies listeners only when necessary.
/// </summary>
/// <typeparam name="T">Type of the property.</typeparam>
/// <param name="storage">Reference to a property with both getter and setter.</param>
/// <param name="value">Desired value for the property.</param>
/// <param name="propertyName">Name of the property used to notify listeners. This
/// value is optional and can be provided automatically when invoked from compilers that
/// support CallerMemberName.</param>
/// <returns>True if the value was changed, false if the existing value matched the
/// desired value.</returns>
protected bool SetProperty<T>(ref T backingStore, T value,
[CallerMemberName]string propertyName = "",
Action onChanged = null)
{
if (EqualityComparer<T>.Default.Equals(backingStore, value))
return false;
backingStore = value;
onChanged?.Invoke();
OnPropertyChanged(propertyName);
return true;
}
#region INotifyPropertyChanged
/// <summary>
/// Notifies listeners that a property value has changed.
/// </summary>
/// <param name="propertyName">Name of the property used to notify listeners. This
/// value is optional and can be provided automatically when invoked from compilers
/// that support <see cref="CallerMemberNameAttribute"/>.</param>
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged([CallerMemberName] string propertyName = "")
=> PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
#endregion
}
}

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@ -0,0 +1,425 @@
using AsyncAwaitBestPractices.MVVM;
using CSCore;
using CSCore.CoreAudioAPI;
using CSCore.SoundIn;
using CSCore.Streams;
using DeepSpeechClient.Interfaces;
using DeepSpeechClient.Models;
using GalaSoft.MvvmLight.CommandWpf;
using Microsoft.Win32;
using System;
using System.Collections.Concurrent;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace DeepSpeech.WPF.ViewModels
{
/// <summary>
/// View model of the MainWindow View.
/// </summary>
public class MainWindowViewModel : BindableBase
{
#region Constants
private const int SampleRate = 16000;
private const string ScorerPath = "kenlm.scorer";
#endregion
private readonly IDeepSpeech _sttClient;
#region Commands
/// <summary>
/// Gets or sets the command that enables the external scorer.
/// </summary>
public IAsyncCommand EnableExternalScorerCommand { get; private set; }
/// <summary>
/// Gets or sets the command that runs inference using an audio file.
/// </summary>
public IAsyncCommand InferenceFromFileCommand { get; private set; }
/// <summary>
/// Gets or sets the command that opens a dialog to select an audio file.
/// </summary>
public RelayCommand SelectFileCommand { get; private set; }
/// <summary>
/// Gets or sets the command that starts to record.
/// </summary>
public RelayCommand StartRecordingCommand { get; private set; }
/// <summary>
/// Gets or sets the command that stops the recording and gets the result.
/// </summary>
public IAsyncCommand StopRecordingCommand { get; private set; }
#endregion
#region Streaming
/// <summary>
/// Stream used to feed data into the acoustic model.
/// </summary>
private DeepSpeechStream _sttStream;
/// <summary>
/// Records the audio of the selected device.
/// </summary>
private WasapiCapture _audioCapture;
/// <summary>
/// Converts the device source into a wavesource.
/// </summary>
private SoundInSource _soundInSource;
/// <summary>
/// Target wave source.(16KHz Mono 16bit for DeepSpeech)
/// </summary>
private IWaveSource _convertedSource;
/// <summary>
/// Queue that prevents feeding data to the inference engine if it is busy.
/// </summary>
private ConcurrentQueue<short[]> _bufferQueue = new ConcurrentQueue<short[]>();
private int _threadSafeBoolBackValue = 0;
/// <summary>
/// Lock to process items in the queue one at time.
/// </summary>
public bool StreamingIsBusy
{
get => (Interlocked.CompareExchange(ref _threadSafeBoolBackValue, 1, 1) == 1);
set
{
if (value) Interlocked.CompareExchange(ref _threadSafeBoolBackValue, 1, 0);
else Interlocked.CompareExchange(ref _threadSafeBoolBackValue, 0, 1);
}
}
#endregion
#region ViewProperties
private bool _enableStartRecord;
/// <summary>
/// Gets or sets record status to control the record command.
/// </summary>
public bool EnableStartRecord
{
get => _enableStartRecord;
set => SetProperty(ref _enableStartRecord, value);
}
private bool _stopRecordStopRecord;
/// <summary>
/// Gets or sets record status to control stop command.
/// </summary>
public bool EnableStopRecord
{
get => _stopRecordStopRecord;
set => SetProperty(ref _stopRecordStopRecord, value,
onChanged: ()=> ((AsyncCommand)StopRecordingCommand).RaiseCanExecuteChanged());
}
private MMDevice _selectedDevice;
/// <summary>
/// Gets or sets the selected recording device.
/// </summary>
public MMDevice SelectedDevice
{
get => _selectedDevice;
set => SetProperty(ref _selectedDevice, value,
onChanged: UpdateSelectedDevice);
}
private string _statusMessage;
/// <summary>
/// Gets or sets status message.
/// </summary>
public string StatusMessage
{
get => _statusMessage;
set => SetProperty(ref _statusMessage, value);
}
private bool _externalScorerEnabled;
/// <summary>
/// Gets or sets the external scorer status.
/// </summary>
private bool ExternalScorerEnabled
{
get => _externalScorerEnabled;
set => SetProperty(ref _externalScorerEnabled, value,
onChanged: () => ((AsyncCommand)EnableExternalScorerCommand).RaiseCanExecuteChanged());
}
private bool _isRunningInference;
/// <summary>
/// Gets or sets whenever the model is running inference.
/// </summary>
private bool IsRunningInference
{
get => _isRunningInference;
set => SetProperty(ref _isRunningInference, value,
onChanged: () => ((AsyncCommand)InferenceFromFileCommand).RaiseCanExecuteChanged());
}
private string _transcription;
/// <summary>
/// Gets or sets the current transcription.
/// </summary>
public string Transcription
{
get => _transcription;
set => SetProperty(ref _transcription, value);
}
private string _audioFilePaht;
/// <summary>
/// Gets or sets the selected audio file path.
/// </summary>
public string AudioFilePath
{
get => _audioFilePaht;
set => SetProperty(ref _audioFilePaht, value);
}
private ObservableCollection<MMDevice> _deviceNames;
/// <summary>
/// Gets or sets the available recording devices.
/// </summary>
public ObservableCollection<MMDevice> AvailableRecordDevices
{
get => _deviceNames;
set => SetProperty(ref _deviceNames, value);
}
#endregion
#region Ctors
public MainWindowViewModel(IDeepSpeech sttClient)
{
_sttClient = sttClient;
EnableExternalScorerCommand = new AsyncCommand(()=>EnableExternalScorerAsync(ScorerPath),
_ => !ExternalScorerEnabled);
InferenceFromFileCommand = new AsyncCommand(ExecuteInferenceFromFileAsync,
_ => !IsRunningInference);
SelectFileCommand = new RelayCommand(SelectAudioFile);
StartRecordingCommand = new RelayCommand(StartRecording,
canExecute: CanExecuteStartRecording);
StopRecordingCommand = new AsyncCommand(StopRecordingAsync,
_ => EnableStopRecord);
LoadAvailableCaptureDevices();
}
#endregion
/// <summary>
/// Releases the current capture device and initializes the selected one.
/// </summary>
private void UpdateSelectedDevice()
{
ReleaseCapture();
InitializeAudioCapture();
}
/// <summary>
/// Releases the capture device.
/// </summary>
private void ReleaseCapture()
{
if (_audioCapture != null)
{
_audioCapture.DataAvailable -= Capture_DataAvailable;
_audioCapture.Dispose();
}
}
/// <summary>
/// Command usage to know when the recording can start.
/// </summary>
/// <returns>If the device is not null.</returns>
private bool CanExecuteStartRecording() =>
SelectedDevice != null;
/// <summary>
/// Loads all the available audio capture devices.
/// </summary>
private void LoadAvailableCaptureDevices()
{
AvailableRecordDevices = new ObservableCollection<MMDevice>(
MMDeviceEnumerator.EnumerateDevices(DataFlow.All, DeviceState.Active)); //we get only enabled devices
EnableStartRecord = true;
if (AvailableRecordDevices?.Count != 0)
SelectedDevice = AvailableRecordDevices[0];
}
/// <summary>
/// Initializes the capture source.
/// </summary>
private void InitializeAudioCapture()
{
if (SelectedDevice != null)
{
_audioCapture = SelectedDevice.DataFlow == DataFlow.Capture ?
new WasapiCapture() : new WasapiLoopbackCapture();
_audioCapture.Device = SelectedDevice;
_audioCapture.Initialize();
_audioCapture.DataAvailable += Capture_DataAvailable;
_soundInSource = new SoundInSource(_audioCapture) { FillWithZeros = false };
//create a source, that converts the data provided by the
//soundInSource to required format
_convertedSource = _soundInSource
.ChangeSampleRate(SampleRate) // sample rate
.ToSampleSource()
.ToWaveSource(16); //bits per sample
_convertedSource = _convertedSource.ToMono();
}
}
private void Capture_DataAvailable(object sender, DataAvailableEventArgs e)
{
//read data from the converedSource
//important: don't use the e.Data here
//the e.Data contains the raw data provided by the
//soundInSource which won't have the deepspeech required audio format
byte[] buffer = new byte[_convertedSource.WaveFormat.BytesPerSecond / 2];
int read;
//keep reading as long as we still get some data
while ((read = _convertedSource.Read(buffer, 0, buffer.Length)) > 0)
{
short[] sdata = new short[(int)Math.Ceiling(Convert.ToDecimal(read / 2))];
Buffer.BlockCopy(buffer, 0, sdata, 0, read);
_bufferQueue.Enqueue(sdata);
Task.Run(() => OnNewData());
}
}
/// <summary>
/// Starts processing data from the queue.
/// </summary>
private void OnNewData()
{
while (!StreamingIsBusy && !_bufferQueue.IsEmpty)
{
if (_bufferQueue.TryDequeue(out short[] buffer))
{
StreamingIsBusy = true;
_sttClient.FeedAudioContent(_sttStream, buffer, Convert.ToUInt32(buffer.Length));
StreamingIsBusy = false;
}
}
}
/// <summary>
/// Enables the external scorer.
/// </summary>
/// <param name="scorerPath">External scorer path.</param>
/// <returns>A Task to await.</returns>
public async Task EnableExternalScorerAsync(string scorerPath)
{
try
{
StatusMessage = "Loading external scorer...";
await Task.Run(() => _sttClient.EnableExternalScorer(ScorerPath));
ExternalScorerEnabled = true;
StatusMessage = "External scorer loaded.";
}
catch (Exception ex)
{
StatusMessage = ex.Message;
}
}
/// <summary>
/// Runs inference and sets the transcription of an audio file.
/// </summary>
/// <returns>A Task to await.</returns>
public async Task ExecuteInferenceFromFileAsync()
{
try
{
IsRunningInference = true;
Transcription = string.Empty;
StatusMessage = "Running inference...";
Stopwatch watch = new Stopwatch();
var waveBuffer = new NAudio.Wave.WaveBuffer(File.ReadAllBytes(AudioFilePath));
using (var waveInfo = new NAudio.Wave.WaveFileReader(AudioFilePath))
{
watch.Start();
string speechResult = await Task.Run(() => _sttClient.SpeechToText(
waveBuffer.ShortBuffer,
Convert.ToUInt32(waveBuffer.MaxSize / 2)));
watch.Stop();
Transcription = $"Audio duration: {waveInfo.TotalTime.ToString()} {Environment.NewLine}" +
$"Inference took: {watch.Elapsed.ToString()} {Environment.NewLine}" +
$"Recognized text: {speechResult}";
}
waveBuffer.Clear();
StatusMessage = string.Empty;
}
catch (Exception ex)
{
StatusMessage = ex.Message;
}
finally
{
IsRunningInference = false;
}
}
/// <summary>
/// Stops the recording and sets the transcription of the closed stream.
/// </summary>
/// <returns>A Task to await.</returns>
private async Task StopRecordingAsync()
{
EnableStopRecord = false;
_audioCapture.Stop();
while (!_bufferQueue.IsEmpty && StreamingIsBusy) //we wait for all the queued buffers to be processed
{
await Task.Delay(90);
}
Transcription = _sttClient.FinishStream(_sttStream);
EnableStartRecord = true;
}
/// <summary>
/// Creates a new stream and starts the recording.
/// </summary>
private void StartRecording()
{
_sttStream =_sttClient.CreateStream();
_audioCapture.Start();
EnableStartRecord = false;
EnableStopRecord = true;
}
/// <summary>
/// Opens a dialog to select an audio file.
/// </summary>
private void SelectAudioFile()
{
OpenFileDialog dialog = new OpenFileDialog
{
Filter = "wav Files |*.wav",
Multiselect = false,
Title = "Please select a wav file."
};
if ((bool)dialog.ShowDialog())
{
AudioFilePath = dialog.FileName;
}
}
}
}

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="AsyncAwaitBestPractices" version="3.1.0" targetFramework="net462" />
<package id="AsyncAwaitBestPractices.MVVM" version="3.1.0" targetFramework="net462" />
<package id="CommonServiceLocator" version="2.0.2" targetFramework="net462" />
<package id="CSCore" version="1.2.1.2" targetFramework="net462" />
<package id="MvvmLightLibs" version="5.4.1.1" targetFramework="net462" />
<package id="NAudio" version="1.9.0" targetFramework="net462" />
</packages>

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@ -272,9 +272,9 @@ do_deepspeech_netframework_build()
/p:Platform=x64
}
do_deepspeech_netframework_wpf_example_build()
do_deepspeech_netframework_wpf_build()
{
cd ${DS_EXAMPLEDIR}/net_framework
cd ${DS_DSDIR}/native_client/dotnet
# Setup dependencies
nuget install DeepSpeechWPF/packages.config -OutputDirectory DeepSpeechWPF/packages/

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@ -49,7 +49,7 @@ do_deepspeech_nodejs_build "${package_option}"
do_deepspeech_netframework_build
do_deepspeech_netframework_wpf_example_build
do_deepspeech_netframework_wpf_build
do_nuget_build "${PROJECT_NAME}"