Juhyun Lee f19161ecb7 TFLite GPU: Replace tflite::gpu::Status with absl::Status.
PiperOrigin-RevId: 302720429
Change-Id: I5b7987e677dad4a335ab4dae9480cba8779706ca
2020-03-24 12:26:00 -07:00

88 lines
4.8 KiB
Objective-C

/* Copyright 2019 The TensorFlow Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
==============================================================================*/
#ifndef TENSORFLOW_LITE_DELEGATES_GPU_METAL_INFERENCE_CONTEXT_H_
#define TENSORFLOW_LITE_DELEGATES_GPU_METAL_INFERENCE_CONTEXT_H_
#import <Metal/Metal.h>
#include <list>
#include <map>
#include <vector>
#include "tensorflow/lite/delegates/gpu/common/model.h"
#include "tensorflow/lite/delegates/gpu/common/shape.h"
#include "tensorflow/lite/delegates/gpu/common/status.h"
#include "tensorflow/lite/delegates/gpu/metal/compute_task_descriptor.h"
#include "tensorflow/lite/delegates/gpu/metal/runtime_options.h"
/// Stages of model preprocessing:
/// 1. Operations' initialization. All operations are initialized and added into
/// model. Every operation is represented as a vector of
/// ComputeTaskDescriptors.
/// 2. Model compilation. Global list of ComputeTaskDescriptors is transformed
/// into the sorted list of sets of descriptors. A set can be transformed
/// later into a single GPU task.
/// 3. GPU compute tasks generation. Shader code generation happens here.
/// 4. Intermediate resource allocation.
/// Inference.
@interface TFLInferenceContext : NSObject
/// Compiles model: groups operations to be fused; validates model structure.
/// @param device Used to create resources: shaders, buffers. Also the device is used in
/// consecutive call setInputDimensions().
/// @param taskDescriptors The ordered vector of shader programs ready to be compiled for GPU and
/// with all supplementary buffers data.
/// @param outputBufferIDs IDs must match the output of added operations.
/// @param runtimeOptions Options are used to specify data/calculations precision.
/// @return Status signals whether model is compiled successfully or not.
/// @discussion Previously added operations are distilled into sorted list of sets of
/// ComputeTaskDescriptors, which can be fused into a single GPU task.
- (absl::Status)compileModelWithDevice:(id<MTLDevice>)device
taskDescriptors:
(const std::vector<::tflite::gpu::metal::ComputeTaskDescriptorPtr>&)
taskDescriptors
outputBufferIDs:(const std::vector<::tflite::gpu::ValueId>&)outputBufferIDs
runtimeOptions:(const ::tflite::gpu::metal::RuntimeOptions&)options;
/// Creates intermediate buffers. The model is ready to be used after this call.
/// @param inputDimensions Used to create resources: shaders, buffers.
/// @param outputDimensions Will be initialized during this call.
/// @return Status signals whether intermediate buffers are successfully created or not.
/// @discussion The operation is intended to be lightweight with minimum overhead. A preceding call
/// compileModelWithDevice() must be made with the proper device parameter set.
- (absl::Status)
setInputDimensions:(const std::map<::tflite::gpu::ValueId, ::tflite::gpu::BHWC>&)inputDimensions
outputDimensions:(std::map<::tflite::gpu::ValueId, ::tflite::gpu::BHWC>*)outputDimensions
taskDescriptors:
(const std::vector<::tflite::gpu::metal::ComputeTaskDescriptorPtr>&)taskDescriptors;
/// Inserts all GPU compute tasks into the command encoder.
/// @param inputOutputBuffers Must be created and passed into the method with pairs ID:buffer
/// @param encoderBlock User-defined block to take control over command encoder. Can be nil.
/// The block can be used, for example, for fine-grained benchmarking where end encoding
/// is performed and command buffer is committed with completion block. A new command
/// buffer must be created and new command encoder must be returned by the block.
/// The block is called after every dispatch encoding.
/// @discussion No GPU synchronization functions are used inside. All GPU resources must be created
/// with the same device which has been used in compileModelWithDevice() method.
- (void)encodeWithEncoder:(id<MTLComputeCommandEncoder>)commandEncoder
inputOutputBuffers:(const std::map<::tflite::gpu::ValueId, id<MTLBuffer>>&)inputOutputBuffers
encoderBlock:(id<MTLComputeCommandEncoder> (^)(bool isLast))encoderBlock;
@end
#endif // TENSORFLOW_LITE_DELEGATES_GPU_METAL_INFERENCE_CONTEXT_H_