Juhyun Lee f19161ecb7 TFLite GPU: Replace tflite::gpu::Status with absl::Status.
PiperOrigin-RevId: 302720429
Change-Id: I5b7987e677dad4a335ab4dae9480cba8779706ca
2020-03-24 12:26:00 -07:00

149 lines
4.9 KiB
C++

/* Copyright 2019 The TensorFlow Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
==============================================================================*/
#include "tensorflow/lite/delegates/gpu/gl/egl_environment.h"
#include "absl/memory/memory.h"
#include "tensorflow/lite/delegates/gpu/common/status.h"
#include "tensorflow/lite/delegates/gpu/gl/gl_call.h"
#include "tensorflow/lite/delegates/gpu/gl/request_gpu_info.h"
namespace tflite {
namespace gpu {
namespace gl {
namespace {
// TODO(akulik): detect power management event when all contexts are destroyed
// and OpenGL ES is reinitialized. See eglMakeCurrent
absl::Status InitDisplay(EGLDisplay* egl_display) {
RETURN_IF_ERROR(
TFLITE_GPU_CALL_EGL(eglGetDisplay, egl_display, EGL_DEFAULT_DISPLAY));
if (*egl_display == EGL_NO_DISPLAY) {
return absl::UnavailableError("eglGetDisplay returned nullptr");
}
bool is_initialized;
RETURN_IF_ERROR(TFLITE_GPU_CALL_EGL(eglInitialize, &is_initialized,
*egl_display, nullptr, nullptr));
if (!is_initialized) {
return absl::InternalError("No EGL error, but eglInitialize failed");
}
return absl::OkStatus();
}
} // namespace
absl::Status EglEnvironment::NewEglEnvironment(
std::unique_ptr<EglEnvironment>* egl_environment) {
*egl_environment = absl::make_unique<EglEnvironment>();
RETURN_IF_ERROR((*egl_environment)->Init());
return absl::OkStatus();
}
EglEnvironment::~EglEnvironment() {
if (dummy_framebuffer_ != GL_INVALID_INDEX) {
glDeleteFramebuffers(1, &dummy_framebuffer_);
}
if (dummy_texture_ != GL_INVALID_INDEX) {
glDeleteTextures(1, &dummy_texture_);
}
}
absl::Status EglEnvironment::Init() {
bool is_bound;
RETURN_IF_ERROR(
TFLITE_GPU_CALL_EGL(eglBindAPI, &is_bound, EGL_OPENGL_ES_API));
if (!is_bound) {
return absl::InternalError("No EGL error, but eglBindAPI failed");
}
// Re-use context and display if it was created on this thread.
if (eglGetCurrentContext() != EGL_NO_CONTEXT) {
display_ = eglGetCurrentDisplay();
context_ =
EglContext(eglGetCurrentContext(), display_, EGL_NO_CONFIG_KHR, false);
} else {
RETURN_IF_ERROR(InitDisplay(&display_));
absl::Status status = InitConfiglessContext();
if (!status.ok()) {
status = InitSurfacelessContext();
}
if (!status.ok()) {
status = InitPBufferContext();
}
if (!status.ok()) {
return status;
}
}
if (gpu_info_.type == GpuType::UNKNOWN) {
RETURN_IF_ERROR(RequestGpuInfo(&gpu_info_));
}
// TODO(akulik): when do we need ForceSyncTurning?
ForceSyncTurning();
return absl::OkStatus();
}
absl::Status EglEnvironment::InitConfiglessContext() {
RETURN_IF_ERROR(CreateConfiglessContext(display_, EGL_NO_CONTEXT, &context_));
return context_.MakeCurrentSurfaceless();
}
absl::Status EglEnvironment::InitSurfacelessContext() {
RETURN_IF_ERROR(
CreateSurfacelessContext(display_, EGL_NO_CONTEXT, &context_));
RETURN_IF_ERROR(context_.MakeCurrentSurfaceless());
// PowerVR support EGL_KHR_surfaceless_context, but glFenceSync crashes on
// PowerVR when it is surface-less.
RETURN_IF_ERROR(RequestGpuInfo(&gpu_info_));
if (gpu_info_.type == GpuType::POWERVR) {
return absl::UnavailableError(
"Surface-less context is not properly supported on powervr.");
}
return absl::OkStatus();
}
absl::Status EglEnvironment::InitPBufferContext() {
RETURN_IF_ERROR(CreatePBufferContext(display_, EGL_NO_CONTEXT, &context_));
RETURN_IF_ERROR(CreatePbufferRGBSurface(context_.config(), display_, 1, 1,
&surface_read_));
RETURN_IF_ERROR(CreatePbufferRGBSurface(context_.config(), display_, 1, 1,
&surface_draw_));
return context_.MakeCurrent(surface_read_.surface(), surface_draw_.surface());
}
void EglEnvironment::ForceSyncTurning() {
glGenFramebuffers(1, &dummy_framebuffer_);
glBindFramebuffer(GL_FRAMEBUFFER, dummy_framebuffer_);
glGenTextures(1, &dummy_texture_);
glBindTexture(GL_TEXTURE_2D, dummy_texture_);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dummy_texture_, 0);
GLenum draw_buffers[1] = {GL_COLOR_ATTACHMENT0};
glDrawBuffers(1, draw_buffers);
glViewport(0, 0, 4, 4);
glClear(GL_COLOR_BUFFER_BIT);
}
} // namespace gl
} // namespace gpu
} // namespace tflite