- Adds an opt-in Grappler pass to convert parts of a graph from float32 to float16 Co-authored-by: Ben Barsdell <bbarsdell@nvidia.com> Co-authored-by: Carl Case <carlc@nvidia.com> Co-authored-by: Trent Lo <trentl@nvidia.com> Co-authored-by: Nathan Luehr <nluehr@nvidia.com>
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/* Copyright 2017 The TensorFlow Authors. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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==============================================================================*/
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#ifndef TENSORFLOW_CORE_GRAPPLER_DEVICES_H_
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#define TENSORFLOW_CORE_GRAPPLER_DEVICES_H_
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#include <functional>
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#include <utility>
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#include "tensorflow/core/lib/core/status.h"
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#include "tensorflow/core/lib/core/threadpool.h"
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#include "tensorflow/core/platform/types.h"
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namespace tensorflow {
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namespace grappler {
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// Get the number of available GPUs whose number of multiprocessors is no less
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// than 8 and whose CUDA compute capability is no less than
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// min_cuda_compute_capability.
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int GetNumAvailableGPUs(
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const std::pair<int, int>& min_cuda_compute_capability = {0, 0});
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// Maximum amount of gpu memory available per gpu. gpu_id must be in the range
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// [0, num_available_gpu)
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int64 AvailableGPUMemory(int gpu_id);
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// Get the number of logical CPU cores (aka hyperthreads) available.
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int GetNumAvailableLogicalCPUCores();
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} // end namespace grappler
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} // end namespace tensorflow
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#endif // TENSORFLOW_CORE_GRAPPLER_DEVICES_H_
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