.. |
compiler
|
TFLite GPU OpenGL: Reflect shared variables to shader code generation.
|
2019-07-30 20:12:21 -07:00 |
converters
|
TFLite GPU OpenGL: Rename UniformParameter to Variable.
|
2019-07-11 14:22:32 -07:00 |
kernels
|
TFLite GPU: Rename SOFT_MAX and SoftMax to SOFTMAX and Softmax, respectively.
|
2019-07-31 12:03:19 -07:00 |
runtime
|
Apply 'buildozer fix moveLicensesAndDistribs movePackageToTop' to all BUILD files.
|
2019-05-24 03:46:12 -07:00 |
workgroups
|
Apply 'buildozer fix moveLicensesAndDistribs movePackageToTop' to all BUILD files.
|
2019-05-24 04:53:01 -07:00 |
api.cc
|
TFLite GPU OpenGL: Rename UniformParameter to Variable.
|
2019-07-11 14:22:32 -07:00 |
api.h
|
TFLite GPU GL: Made TFLite graph input/output info available to GL compiler.
|
2019-05-17 09:56:52 -07:00 |
BUILD
|
TFLite GPU OpenGL: Rename UniformParameter to Variable.
|
2019-07-11 14:22:32 -07:00 |
command_queue.cc
|
|
|
command_queue.h
|
|
|
common.fbs
|
|
|
compiled_model.fbs
|
|
|
compiler_options.h
|
Add support for Sampler Textures code generation
|
2019-06-13 15:21:24 -07:00 |
compiler.cc
|
TFLite GPU GL: Made TFLite graph input/output info available to GL compiler.
|
2019-05-17 09:56:52 -07:00 |
compiler.h
|
TFLite GPU GL: Made TFLite graph input/output info available to GL compiler.
|
2019-05-17 09:56:52 -07:00 |
egl_context.cc
|
Compatibility compile fix
|
2019-07-09 10:27:41 -07:00 |
egl_context.h
|
Do not destroy EGL context if it was created by wrapping existing one.
|
2019-06-07 11:48:52 -07:00 |
egl_environment.cc
|
Do not destroy EGL context if it was created by wrapping existing one.
|
2019-06-07 11:48:52 -07:00 |
egl_environment.h
|
Ubind and destroy EGL context before draw/read surfaces are destroyed. (Fixes crash which happens on some devices right after EglEnvironment is destroyed.)
|
2019-06-07 12:26:39 -07:00 |
egl_surface.cc
|
|
|
egl_surface.h
|
|
|
float16_conversions.cc
|
|
|
float16_conversions.h
|
|
|
gl_buffer_test.cc
|
TFLite GPU GL: Fixed bug in gl_buffer_test.
|
2019-03-29 16:24:03 -07:00 |
gl_buffer.cc
|
Implemented: GlPersistentBuffer, GlShaderSync
|
2019-05-22 16:34:38 -07:00 |
gl_buffer.h
|
Implemented: GlPersistentBuffer, GlShaderSync
|
2019-05-22 16:34:38 -07:00 |
gl_call.h
|
|
|
gl_errors.cc
|
|
|
gl_errors.h
|
|
|
gl_program.cc
|
TFLite GPU OpenGL: Add vector<float4> to Variable.
|
2019-07-30 19:56:30 -07:00 |
gl_program.h
|
TFLite GPU OpenGL: Rename UniformParameter to Variable.
|
2019-07-11 14:22:32 -07:00 |
gl_shader.cc
|
|
|
gl_shader.h
|
|
|
gl_sync.cc
|
Implemented: GlPersistentBuffer, GlShaderSync
|
2019-05-22 16:34:38 -07:00 |
gl_sync.h
|
GlShaderSync description fixed
|
2019-05-24 10:31:22 -07:00 |
gl_texture.cc
|
|
|
gl_texture.h
|
|
|
gpu_info.cc
|
|
|
gpu_info.h
|
|
|
metadata.fbs
|
|
|
node_shader.h
|
Limit the size of the unrolled offsets array in CONVOLUTION_2D and in DEPTHWISE_CONVOLUTION.
|
2019-07-23 18:06:08 -07:00 |
object_manager.cc
|
Get rid of TensorRefFloat32 specialization. It no longer keeps type in template params, therefore, it is better to use ref explicitly.
|
2019-06-18 00:43:40 -07:00 |
object_manager.h
|
Get rid of TensorRefFloat32 specialization. It no longer keeps type in template params, therefore, it is better to use ref explicitly.
|
2019-06-18 00:43:40 -07:00 |
object.h
|
Fix build with libc++, which follows recent changes to the specification of std::variant, disallowing certain implicit conversions during initialization.
|
2019-07-11 14:39:03 -07:00 |
portable_egl.h
|
|
|
portable_gl31.h
|
|
|
runtime_options.h
|
|
|
runtime.cc
|
Fix build with libc++, which follows recent changes to the specification of std::variant, disallowing certain implicit conversions during initialization.
|
2019-07-11 14:39:03 -07:00 |
runtime.h
|
TFLite GPU OpenGL: Rename UniformParameter to Variable.
|
2019-07-11 14:22:32 -07:00 |
serialization_test.cc
|
TFLite GPU OpenGL: Add vector<float4> to Variable.
|
2019-07-30 19:56:30 -07:00 |
serialization.cc
|
TFLite GPU OpenGL: Add vector<float4> to Variable.
|
2019-07-30 19:56:30 -07:00 |
serialization.h
|
TFLite GPU OpenGL: Rename UniformParameter to Variable.
|
2019-07-11 14:22:32 -07:00 |
stats.h
|
|
|
variable.h
|
TFLite GPU OpenGL: Add vector<float4> to Variable.
|
2019-07-30 19:56:30 -07:00 |
workgroups.fbs
|
|
|