STT-tensorflow/tensorflow/lite/delegates/gpu/gl
2019-07-31 12:03:19 -07:00
..
compiler TFLite GPU OpenGL: Reflect shared variables to shader code generation. 2019-07-30 20:12:21 -07:00
converters TFLite GPU OpenGL: Rename UniformParameter to Variable. 2019-07-11 14:22:32 -07:00
kernels TFLite GPU: Rename SOFT_MAX and SoftMax to SOFTMAX and Softmax, respectively. 2019-07-31 12:03:19 -07:00
runtime Apply 'buildozer fix moveLicensesAndDistribs movePackageToTop' to all BUILD files. 2019-05-24 03:46:12 -07:00
workgroups Apply 'buildozer fix moveLicensesAndDistribs movePackageToTop' to all BUILD files. 2019-05-24 04:53:01 -07:00
api.cc TFLite GPU OpenGL: Rename UniformParameter to Variable. 2019-07-11 14:22:32 -07:00
api.h TFLite GPU GL: Made TFLite graph input/output info available to GL compiler. 2019-05-17 09:56:52 -07:00
BUILD TFLite GPU OpenGL: Rename UniformParameter to Variable. 2019-07-11 14:22:32 -07:00
command_queue.cc
command_queue.h
common.fbs
compiled_model.fbs
compiler_options.h Add support for Sampler Textures code generation 2019-06-13 15:21:24 -07:00
compiler.cc TFLite GPU GL: Made TFLite graph input/output info available to GL compiler. 2019-05-17 09:56:52 -07:00
compiler.h TFLite GPU GL: Made TFLite graph input/output info available to GL compiler. 2019-05-17 09:56:52 -07:00
egl_context.cc Compatibility compile fix 2019-07-09 10:27:41 -07:00
egl_context.h Do not destroy EGL context if it was created by wrapping existing one. 2019-06-07 11:48:52 -07:00
egl_environment.cc Do not destroy EGL context if it was created by wrapping existing one. 2019-06-07 11:48:52 -07:00
egl_environment.h Ubind and destroy EGL context before draw/read surfaces are destroyed. (Fixes crash which happens on some devices right after EglEnvironment is destroyed.) 2019-06-07 12:26:39 -07:00
egl_surface.cc
egl_surface.h
float16_conversions.cc
float16_conversions.h
gl_buffer_test.cc TFLite GPU GL: Fixed bug in gl_buffer_test. 2019-03-29 16:24:03 -07:00
gl_buffer.cc Implemented: GlPersistentBuffer, GlShaderSync 2019-05-22 16:34:38 -07:00
gl_buffer.h Implemented: GlPersistentBuffer, GlShaderSync 2019-05-22 16:34:38 -07:00
gl_call.h
gl_errors.cc
gl_errors.h
gl_program.cc TFLite GPU OpenGL: Add vector<float4> to Variable. 2019-07-30 19:56:30 -07:00
gl_program.h TFLite GPU OpenGL: Rename UniformParameter to Variable. 2019-07-11 14:22:32 -07:00
gl_shader.cc
gl_shader.h
gl_sync.cc Implemented: GlPersistentBuffer, GlShaderSync 2019-05-22 16:34:38 -07:00
gl_sync.h GlShaderSync description fixed 2019-05-24 10:31:22 -07:00
gl_texture.cc
gl_texture.h
gpu_info.cc
gpu_info.h
metadata.fbs
node_shader.h Limit the size of the unrolled offsets array in CONVOLUTION_2D and in DEPTHWISE_CONVOLUTION. 2019-07-23 18:06:08 -07:00
object_manager.cc Get rid of TensorRefFloat32 specialization. It no longer keeps type in template params, therefore, it is better to use ref explicitly. 2019-06-18 00:43:40 -07:00
object_manager.h Get rid of TensorRefFloat32 specialization. It no longer keeps type in template params, therefore, it is better to use ref explicitly. 2019-06-18 00:43:40 -07:00
object.h Fix build with libc++, which follows recent changes to the specification of std::variant, disallowing certain implicit conversions during initialization. 2019-07-11 14:39:03 -07:00
portable_egl.h
portable_gl31.h
runtime_options.h
runtime.cc Fix build with libc++, which follows recent changes to the specification of std::variant, disallowing certain implicit conversions during initialization. 2019-07-11 14:39:03 -07:00
runtime.h TFLite GPU OpenGL: Rename UniformParameter to Variable. 2019-07-11 14:22:32 -07:00
serialization_test.cc TFLite GPU OpenGL: Add vector<float4> to Variable. 2019-07-30 19:56:30 -07:00
serialization.cc TFLite GPU OpenGL: Add vector<float4> to Variable. 2019-07-30 19:56:30 -07:00
serialization.h TFLite GPU OpenGL: Rename UniformParameter to Variable. 2019-07-11 14:22:32 -07:00
stats.h
variable.h TFLite GPU OpenGL: Add vector<float4> to Variable. 2019-07-30 19:56:30 -07:00
workgroups.fbs