No functional change. Rename the proto message Layout to LayoutProto, and Tile to TileProto. Define in-place replacement C++ classes named Layout and Tile with an interface which mirrors the protobuf generated code interface. Having these data structures as C++ classes enables greater flexibility in the interface, enables enforcement of invariants, and potential performance improvements. PiperOrigin-RevId: 225121052
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
/* Copyright 2017 The TensorFlow Authors. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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==============================================================================*/
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#include "tensorflow/compiler/xla/packed_literal_reader.h"
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#include <limits>
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#include <string>
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#include <utility>
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#include "absl/base/casts.h"
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#include "absl/memory/memory.h"
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#include "tensorflow/compiler/xla/layout_util.h"
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#include "tensorflow/compiler/xla/literal.h"
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#include "tensorflow/compiler/xla/shape_util.h"
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#include "tensorflow/compiler/xla/status_macros.h"
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#include "tensorflow/compiler/xla/types.h"
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#include "tensorflow/compiler/xla/util.h"
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#include "tensorflow/compiler/xla/xla_data.pb.h"
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#include "tensorflow/core/platform/logging.h"
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#include "tensorflow/core/platform/protobuf.h"
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#include "tensorflow/core/platform/types.h"
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namespace xla {
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PackedLiteralReader::PackedLiteralReader(tensorflow::RandomAccessFile* file)
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: file_(file), offset_(0) {}
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PackedLiteralReader::~PackedLiteralReader() { delete file_; }
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StatusOr<Literal> PackedLiteralReader::Read(const Shape& shape,
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const Layout* layout) {
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VLOG(3) << "reading shape from file: " << ShapeUtil::HumanString(shape)
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<< " layout: " << (layout == nullptr ? "<none>" : layout->ToString());
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Shape literal_shape = shape;
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if (layout != nullptr) {
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TF_RETURN_IF_ERROR(
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LayoutUtil::ValidateLayoutForShape(*layout, literal_shape));
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*literal_shape.mutable_layout() = *layout;
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}
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if (shape.element_type() != F32) {
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return Unimplemented(
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"not yet implemented element type for packed literal reading: %s",
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PrimitiveType_Name(shape.element_type()));
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}
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Literal result(literal_shape);
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result.PopulateWithValue(std::numeric_limits<float>::quiet_NaN());
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int64 elements = ShapeUtil::ElementsIn(shape);
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absl::Span<const float> field = result.data<float>();
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char* data = absl::bit_cast<char*>(field.data());
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uint64 bytes = elements * sizeof(float);
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absl::string_view sp;
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auto s = file_->Read(offset_, bytes, &sp, data);
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offset_ += sp.size();
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if (!s.ok()) {
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return s;
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} else {
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// Success: make sure we move the data into the right place if the Read
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// call decided to return data in somewhere other than "data".
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CHECK_EQ(sp.size(), bytes);
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if (sp.data() != data) {
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memcpy(data, sp.data(), sp.size());
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}
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}
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VLOG(3) << "read shape from file: " << ShapeUtil::HumanString(shape);
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return std::move(result);
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}
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bool PackedLiteralReader::IsExhausted() const {
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// Try to read a single byte from offset_. If we can't, we've
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// exhausted the data.
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char single_byte[1];
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absl::string_view sp;
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auto s = file_->Read(offset_, sizeof(single_byte), &sp, single_byte);
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return !s.ok();
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}
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} // namespace xla
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