Next step is to wire it up with OpenGL-based backend and provide a single GPU delegate. PiperOrigin-RevId: 263822202
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/* Copyright 2019 The TensorFlow Authors. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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==============================================================================*/
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#include "tensorflow/lite/delegates/gpu/cl/precision.h"
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namespace tflite {
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namespace gpu {
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namespace cl {
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std::string ToString(CalculationsPrecision precision) {
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switch (precision) {
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case CalculationsPrecision::F32_F16:
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return "CalculationsPrecision::F32_F16";
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case CalculationsPrecision::F32:
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return "CalculationsPrecision::F32";
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case CalculationsPrecision::F16:
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return "CalculationsPrecision::F16";
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}
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}
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DataType DeduceDataTypeFromPrecision(CalculationsPrecision precision) {
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if (precision == CalculationsPrecision::F32) {
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return DataType::FLOAT32;
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} else {
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return DataType::FLOAT16;
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}
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}
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} // namespace cl
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} // namespace gpu
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} // namespace tflite
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