Added tests for Texture2D.
PiperOrigin-RevId: 275110447 Change-Id: Ifc4bb2d99acde0cca56f1a770e7e8024a0e80939
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@ -261,6 +261,22 @@ cc_library(
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],
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)
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cc_test(
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name = "texture2d_test",
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srcs = ["texture2d_test.cc"],
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linkstatic = True,
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tags = [
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"linux",
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"local",
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],
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deps = [
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":cl_test",
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":texture2d",
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"//tensorflow/lite/delegates/gpu/common:status",
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"@com_google_googletest//:gtest_main",
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],
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)
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cc_library(
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name = "tensor",
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srcs = ["tensor.cc"],
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61
tensorflow/lite/delegates/gpu/cl/texture2d_test.cc
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61
tensorflow/lite/delegates/gpu/cl/texture2d_test.cc
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@ -0,0 +1,61 @@
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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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==============================================================================*/
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#include "tensorflow/lite/delegates/gpu/cl/texture2d.h"
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#include <vector>
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include "tensorflow/lite/delegates/gpu/cl/cl_test.h"
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#include "tensorflow/lite/delegates/gpu/common/status.h"
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using ::testing::FloatNear;
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using ::testing::Pointwise;
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namespace tflite {
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namespace gpu {
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namespace cl {
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namespace {
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TEST_F(OpenCLTest, Texture2DTestFloat) {
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const std::vector<float> data = {1.0, 2.0, 3.0, -4.0, 5.1, 6.7, 4.1, 6.17};
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Texture2D texture;
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ASSERT_OK(CreateTexture2DRGBA32F(1, 2, &env_.context(), &texture));
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ASSERT_OK(texture.WriteData(env_.queue(),
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absl::MakeConstSpan(data.data(), data.size())));
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std::vector<float> gpu_data;
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ASSERT_OK(texture.ReadData<float>(env_.queue(), &gpu_data));
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EXPECT_THAT(gpu_data, Pointwise(FloatNear(0.0f), data));
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}
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TEST_F(OpenCLTest, Texture2DTestHalf) {
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const std::vector<half> data = {half(1.4), half(2.1), half(2.2), half(1.34),
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half(20.1), half(2.24), half(0.1), half(0.2)};
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Texture2D texture;
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ASSERT_OK(CreateTexture2DRGBA16F(2, 1, &env_.context(), &texture));
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ASSERT_OK(texture.WriteData(env_.queue(),
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absl::MakeConstSpan(data.data(), data.size())));
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std::vector<half> gpu_data;
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ASSERT_OK(texture.ReadData<half>(env_.queue(), &gpu_data));
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EXPECT_THAT(gpu_data, Pointwise(FloatNear(0.0f), data));
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}
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} // namespace
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} // namespace cl
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} // namespace gpu
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} // namespace tflite
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