Created a new class, SchedulerState, to encapsulate all of the scheduler state-related functionality we would like to reuse across different scheduler implementations. Scheduler state-related member functions/variables in VirtualScheduler have been moved to SchedulerState accordingly.
PiperOrigin-RevId: 308204183 Change-Id: Ie8ffe167d31844cc82c865ec5ac4a28d0e53d3a9
This commit is contained in:
parent
ecfcb090c5
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3921264ef7
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@ -40,12 +40,6 @@ namespace {
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using ::tensorflow::strings::HumanReadableNumBytes;
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constexpr char kAttrInputSrc[] = "input_source_";
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constexpr char kAttrSrcDevice[] = "send_device";
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constexpr char kAttrDstDevice[] = "recv_device";
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constexpr char kAttrTensorName[] = "tensor_name";
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constexpr char kChannelDevice[] = "Channel";
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float Round2(const float x) {
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// Not using std::round from <cmath> here because not all platforms seem to
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// support that (specifically Android).
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@ -347,13 +341,11 @@ std::unique_ptr<ReadyNodeManager> ReadyNodeManagerFactory(
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return nullptr;
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}
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VirtualScheduler::VirtualScheduler(const bool use_static_shapes,
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const bool use_aggressive_shape_inference,
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Cluster* cluster,
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ReadyNodeManager* ready_nodes,
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std::unique_ptr<VirtualPlacer> placer)
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: ready_nodes_(ready_nodes),
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graph_costs_(Costs::ZeroCosts()),
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SchedulerState::SchedulerState(const bool use_static_shapes,
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const bool use_aggressive_shape_inference,
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Cluster* cluster,
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std::unique_ptr<VirtualPlacer> placer)
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: graph_costs_(Costs::ZeroCosts()),
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cluster_(cluster),
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use_static_shapes_(use_static_shapes),
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use_aggressive_shape_inference_(use_aggressive_shape_inference),
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@ -364,10 +356,12 @@ VirtualScheduler::VirtualScheduler(const bool use_static_shapes,
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track_mem_usage_snapshot_ = VLOG_IS_ON(1);
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}
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Status VirtualScheduler::Init(const GrapplerItem* item) {
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Status SchedulerState::Init(const GrapplerItem* item,
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std::vector<const NodeDef*>* initial_nodes,
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bool create_explicit_channel_device) {
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initialized_ = false;
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// Clear all internal states so that the VirtualScheduler is reusable for
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// Clear all internal states so that the SchedulerState is reusable for
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// different GrapplerItems
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node_map_.clear();
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device_.clear();
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@ -380,14 +374,12 @@ Status VirtualScheduler::Init(const GrapplerItem* item) {
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op_counts_.clear();
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op_costs_.clear();
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// Init() preprocesses the input grappler_item and graph_properties to extract
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// necessary information for emulating tensorflow op scheduling and
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// construct internal data structures (NodeState and DeviceState) for virtual
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// scheduling.
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TF_RETURN_IF_ERROR(ready_nodes_->Init(GetNodeStates()));
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initial_nodes->clear();
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// Constructs graph properties and performs shape inference.
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graph_properties_ = absl::make_unique<GraphProperties>(*item);
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// TODO(safeen,dyoon): Will we ever use InferDynamically? If not we may want
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// to get rid of use_static_shapes_ and cluster_.
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if (use_static_shapes_) {
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TF_RETURN_IF_ERROR(graph_properties_->InferStatically(
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true, use_aggressive_shape_inference_, true));
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@ -399,6 +391,7 @@ Status VirtualScheduler::Init(const GrapplerItem* item) {
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const auto& graph = grappler_item_->graph;
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const auto& fetch_nodes = grappler_item_->fetch;
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std::set<string> feed_nodes;
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for (const auto& f : grappler_item_->feed) {
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auto iter_and_inserted_flag = feed_nodes.insert(f.first);
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QCHECK(iter_and_inserted_flag.second)
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@ -486,8 +479,9 @@ Status VirtualScheduler::Init(const GrapplerItem* item) {
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} else {
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// Different device, no cached copy; transfer input_node to the
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// curr_node's device.
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auto send_and_recv = CreateSendRecv(input_node, curr_node, input_node,
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input_node_name);
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auto send_and_recv =
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CreateSendRecv(input_node, curr_node, input_node, input_node_name,
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create_explicit_channel_device);
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// Note that CreateSendRecv() already connected input/output between
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// _Send and _Recv ops.
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const auto* send = send_and_recv.first;
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@ -514,7 +508,7 @@ Status VirtualScheduler::Init(const GrapplerItem* item) {
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if (given_as_feed || has_no_inputs) {
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curr_node_state.time_ready = Costs::Duration();
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ready_nodes_->AddNode(curr_node);
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initial_nodes->push_back(curr_node);
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VLOG(3) << "Added ready node: " << curr_node->name();
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}
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@ -530,7 +524,7 @@ Status VirtualScheduler::Init(const GrapplerItem* item) {
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}
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}
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if (ready_nodes_->Empty()) {
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if (initial_nodes->empty()) {
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return errors::InvalidArgument("No ready nodes in the graph.");
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}
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@ -546,20 +540,20 @@ Status VirtualScheduler::Init(const GrapplerItem* item) {
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return Status::OK();
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}
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void VirtualScheduler::MaybeUpdateInputOutput(const NodeDef* node) {
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void SchedulerState::MaybeUpdateInputOutput(const NodeDef* node) {
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CHECK(!initialized_) << "MaybeUpdateInputOutput is called after Init().";
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// This method is called when NodeState is created and adds input and output
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// properties for a few exceptional cases that GraphProperties cannot provide
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// input/output properties.
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if ((IsSend(*node) || IsRecv(*node)) && node->attr().count(kAttrInputSrc)) {
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// _Send and _Recv ops created from VirtualScheduler have kAttrInputSrc
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// _Send and _Recv ops created from SchedulerState have kAttrInputSrc
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// attr; normal _Send and _Recv ops (from the input graph) do not have that
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// attr.
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auto& node_state = node_map_[node];
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auto& inputs = node_state.input_properties;
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auto& outputs = node_state.output_properties;
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// _Send and _Recv ops are created from VirtualScheduler, so
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// _Send and _Recv ops are created from SchedulerState, so
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// there should be no inputs TensorProperties.
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CHECK(inputs.empty());
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CHECK(outputs.empty());
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@ -595,27 +589,27 @@ void VirtualScheduler::MaybeUpdateInputOutput(const NodeDef* node) {
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}
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}
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string VirtualScheduler::DeviceName(const NodeDef* node) const {
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string SchedulerState::DeviceName(const NodeDef* node) const {
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return placer_->get_canonical_device_name(*node);
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}
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string VirtualScheduler::SanitizedDeviceName(const NodeDef* node) const {
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string SchedulerState::SanitizedDeviceName(const NodeDef* node) const {
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// Replace the ":" characters that may be present in the device name with "_".
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// This makes it possible to then use the resulting string in a node name.
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return absl::StrReplaceAll(placer_->get_canonical_device_name(*node),
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{{":", "_"}});
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}
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string VirtualScheduler::ChannelDeviceName(const NodeDef* from,
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const NodeDef* to) const {
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string SchedulerState::ChannelDeviceName(const NodeDef* from,
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const NodeDef* to) const {
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CHECK(!initialized_) << "ChannelDeviceName is called after Init().";
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return absl::StrCat(kChannelDevice, "_from_", SanitizedDeviceName(from),
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"_to_", SanitizedDeviceName(to));
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}
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std::pair<const NodeDef*, const NodeDef*> VirtualScheduler::CreateSendRecv(
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std::pair<const NodeDef*, const NodeDef*> SchedulerState::CreateSendRecv(
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const NodeDef* from, const NodeDef* to, const NodeDef* input_node,
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const string& input_name) {
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const string& input_name, bool create_channel_device) {
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CHECK(!initialized_) << "CreateSendRecv is called after Init().";
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// Connect "from" node to "to" node with _Send and _Recv such that
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@ -643,7 +637,9 @@ std::pair<const NodeDef*, const NodeDef*> VirtualScheduler::CreateSendRecv(
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"_to_" + SanitizedDeviceName(to));
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send->set_op("_Send");
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send->add_input(from->name());
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send->set_device(ChannelDeviceName(from, to));
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auto send_device =
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create_channel_device ? ChannelDeviceName(from, to) : DeviceName(from);
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send->set_device(send_device);
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auto& send_attr = *(send->mutable_attr());
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send_attr[kAttrInputSrc].set_s(input_name);
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send_attr[kAttrSrcDevice].set_s(DeviceName(from));
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@ -687,9 +683,7 @@ std::pair<const NodeDef*, const NodeDef*> VirtualScheduler::CreateSendRecv(
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return std::make_pair(send, recv);
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}
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OpContext VirtualScheduler::GetCurrNode() const {
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const NodeDef* node = ready_nodes_->GetCurrNode();
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OpContext SchedulerState::CreateOpContext(const NodeDef* node) const {
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// Get the device from the placer.
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DeviceProperties device;
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device = placer_->get_device(*node);
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@ -721,7 +715,7 @@ OpContext VirtualScheduler::GetCurrNode() const {
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return op_context;
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}
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NodeState& VirtualScheduler::GetNodeStateOrCreateIt(const NodeDef* node) {
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NodeState& SchedulerState::GetNodeStateOrCreateIt(const NodeDef* node) {
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CHECK(!initialized_) << "GetNodeStateOrCreateIt is called after Init().";
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auto it = node_map_.find(node);
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@ -766,8 +760,9 @@ NodeState& VirtualScheduler::GetNodeStateOrCreateIt(const NodeDef* node) {
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return it->second;
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}
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void VirtualScheduler::AddOutputNodesToReadyQueue(
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const NodeDef* node, const Costs::Duration& curr_time) {
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void SchedulerState::GetOutputNodes(const NodeDef* node,
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const Costs::Duration& curr_time,
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std::vector<const NodeDef*>* output_nodes) {
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// Checks whether the Switch's output slots change over iterations.
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int slot = -1;
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if (IsSwitch(*node) && node->attr().count(kOutputSlots) > 0 &&
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@ -780,7 +775,6 @@ void VirtualScheduler::AddOutputNodesToReadyQueue(
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}
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}
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}
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// Increment num_inputs_ready of the output nodes and maybe add to ready
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// nodes.
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auto& node_state = node_map_[node];
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IsMerge(*output_node)) {
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// This output node is now ready.
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output_state.time_ready = curr_time;
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ready_nodes_->AddNode(output_node);
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output_nodes->push_back(output_node);
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VLOG(3) << " Add output: " << output_node->name();
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}
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}
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}
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}
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bool VirtualScheduler::MarkCurrNodeExecuted(const Costs& node_costs) {
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// Update graph_costs_ and per-op costs.
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const NodeDef* node = ready_nodes_->GetCurrNode();
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std::vector<const NodeDef*> SchedulerState::MarkNodeExecuted(
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const NodeDef* node, const Costs& node_costs, const OpContext& op_context) {
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auto& node_state = node_map_[node];
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// TODO(dyoon, andiryxu): Consider to revisit node execution w.r.t. Switch and
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// Merge -- it can create a loop which may include loop-carried dependency,
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@ -834,8 +827,6 @@ bool VirtualScheduler::MarkCurrNodeExecuted(const Costs& node_costs) {
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if (VLOG_IS_ON(2)) {
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// Also keep track of op counts and costs per op (with their shapes).
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OpContext op_context = GetCurrNode();
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string node_description = GetOpDescription(op_context.op_info);
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op_counts_[node_description] += 1;
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op_costs_[node_description] =
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@ -886,7 +877,7 @@ bool VirtualScheduler::MarkCurrNodeExecuted(const Costs& node_costs) {
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<< ", ready: " << node_state.time_ready.count()
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<< ", scheduled: " << node_state.time_scheduled.count()
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<< ", finished: " << node_state.time_finished.count();
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std::vector<const NodeDef*> new_nodes;
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if (previously_executed_merge) {
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// Skip AddOutputNodesToReadyQueue; this is due to Switch-Merge.
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VLOG(1) << "node [ " << node->name() << ", " << node->op() << " ] "
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@ -894,7 +885,7 @@ bool VirtualScheduler::MarkCurrNodeExecuted(const Costs& node_costs) {
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<< "Skip scheduling its output nodes.";
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} else {
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// Checks outputs, and adds ready nodes to queue.
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AddOutputNodesToReadyQueue(node, curr_time);
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GetOutputNodes(node, curr_time, &new_nodes);
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}
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// Increment num_outputs_executed of the input nodes and maybe update memory.
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@ -929,13 +920,10 @@ bool VirtualScheduler::MarkCurrNodeExecuted(const Costs& node_costs) {
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}
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}
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}
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ready_nodes_->RemoveCurrNode();
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return !ready_nodes_->Empty();
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return new_nodes;
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}
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Costs VirtualScheduler::Summary() const {
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Costs SchedulerState::Summary() const {
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// Overall statement about accuracy
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VLOG(1) << graph_costs_.num_ops_total << " ops processed in total, with "
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<< graph_costs_.num_ops_with_unknown_shapes
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@ -1109,12 +1097,12 @@ Costs VirtualScheduler::Summary() const {
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return critical_path_costs;
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}
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Costs VirtualScheduler::Summary(RunMetadata* metadata) {
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Costs SchedulerState::Summary(RunMetadata* metadata) {
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if (metadata) GenerateRunMetadata(metadata);
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return Summary();
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}
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void VirtualScheduler::GenerateRunMetadata(RunMetadata* metadata) {
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void SchedulerState::GenerateRunMetadata(RunMetadata* metadata) {
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// Fill RunMetadata's step_stats and partition_graphs fields.
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StepStats* stepstats = metadata->mutable_step_stats();
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for (const auto& device : device_) {
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@ -1176,7 +1164,7 @@ void VirtualScheduler::GenerateRunMetadata(RunMetadata* metadata) {
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nodestate.time_scheduled.count());
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auto* mem_stats = node_stats->mutable_memory_stats();
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// VirtualScheduler does not specify scratch pad memory usage.
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// SchedulerState does not specify scratch pad memory usage.
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mem_stats->set_temp_memory_size(0);
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int64 persistent_memory_size = 0;
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if (IsPersistent(*node_def)) {
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@ -1188,7 +1176,7 @@ void VirtualScheduler::GenerateRunMetadata(RunMetadata* metadata) {
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}
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}
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const std::unordered_map<string, int64> VirtualScheduler::GetPeakMemoryUsage()
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const std::unordered_map<string, int64> SchedulerState::GetPeakMemoryUsage()
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const {
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std::unordered_map<string, int64> result;
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for (const auto& device : device_) {
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@ -1200,7 +1188,7 @@ const std::unordered_map<string, int64> VirtualScheduler::GetPeakMemoryUsage()
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}
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const std::unordered_map<string, int64>
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VirtualScheduler::GetPersistentMemoryUsage() const {
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SchedulerState::GetPersistentMemoryUsage() const {
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std::unordered_map<string, int64> result;
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for (const auto& device : device_) {
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const string& name = device.first;
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@ -1217,5 +1205,51 @@ VirtualScheduler::GetPersistentMemoryUsage() const {
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}
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return result;
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}
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VirtualScheduler::VirtualScheduler(const bool use_static_shapes,
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const bool use_aggressive_shape_inference,
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Cluster* cluster,
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ReadyNodeManager* ready_nodes,
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std::unique_ptr<VirtualPlacer> placer)
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: scheduler_state_(use_static_shapes, use_aggressive_shape_inference,
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cluster, std::move(placer)),
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ready_nodes_(ready_nodes) {}
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Status VirtualScheduler::Init(const GrapplerItem* item) {
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// SchedulerState::Init() preprocesses the input grappler_item and
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// graph_properties to extract necessary information for emulating tensorflow
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// op scheduling and construct internal data structures (NodeState and
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// DeviceState) for virtual scheduling.
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TF_RETURN_IF_ERROR(ready_nodes_->Init(GetNodeStates()));
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std::vector<const NodeDef*> initial_nodes;
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auto status = scheduler_state_.Init(item, &initial_nodes);
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if (status.ok()) {
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// Add the set of initial nodes to ready_nodes_
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for (auto node : initial_nodes) {
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ready_nodes_->AddNode(node);
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}
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}
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return status;
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}
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OpContext VirtualScheduler::GetCurrNode() const {
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const NodeDef* node = ready_nodes_->GetCurrNode();
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return scheduler_state_.CreateOpContext(node);
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}
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bool VirtualScheduler::MarkCurrNodeExecuted(const Costs& node_costs) {
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// Update graph_costs_ and per-op costs.
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const NodeDef* node = ready_nodes_->GetCurrNode();
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auto new_nodes = scheduler_state_.MarkNodeExecuted(
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node, node_costs,
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scheduler_state_.CreateOpContext(ready_nodes_->GetCurrNode()));
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ready_nodes_->RemoveCurrNode();
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// Add the set of new nodes obtained from MarkNodeExecuted() to ready_nodes_.
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for (auto node : new_nodes) {
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ready_nodes_->AddNode(node);
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}
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return !ready_nodes_->Empty();
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}
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} // end namespace grappler
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} // end namespace tensorflow
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@ -32,6 +32,12 @@ limitations under the License.
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namespace tensorflow {
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namespace grappler {
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inline constexpr char kAttrInputSrc[] = "input_source_";
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inline constexpr char kAttrSrcDevice[] = "send_device";
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inline constexpr char kAttrDstDevice[] = "recv_device";
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inline constexpr char kAttrTensorName[] = "tensor_name";
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inline constexpr char kChannelDevice[] = "Channel";
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struct NodeState {
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// A node (i.e., an op) takes a set of input:port pairs and produces
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// a set of output ports.
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@ -233,7 +239,7 @@ class HeapReadyManager : public ReadyNodeManager {
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// functor for keeping the smallest time_ready node at the front of heap.
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std::function<bool(const NodeDef*, const NodeDef*)> greater_;
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// NodeState structure from VirtualScheduler to get time_ready of ready nodes.
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// NodeState structure from SchedulerState to get time_ready of ready nodes.
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// Not owned by FirstReadyManager.
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const std::unordered_map<const NodeDef*, NodeState>* node_map_;
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};
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@ -298,7 +304,7 @@ class CompositeNodeManager : public ReadyNodeManager {
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FirstReadyManager send_manager_;
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FirstReadyManager recv_manager_;
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// NodeState structure from VirtualScheduler to get time_ready of ready nodes.
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// NodeState structure from SchedulerState to get time_ready of ready nodes.
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// Not owned by CompositeReadyManager.
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const std::unordered_map<const NodeDef*, NodeState>* node_map_;
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@ -310,32 +316,22 @@ class CompositeNodeManager : public ReadyNodeManager {
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std::unique_ptr<ReadyNodeManager> ReadyNodeManagerFactory(
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const string& ready_node_manager);
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||||
|
||||
// The virtual scheduler emulates execution of nodes in a graph, considering
|
||||
// dependencies, device, etc.
|
||||
class VirtualScheduler {
|
||||
// Encapsulates all of the various pieces uses to track state of a scheduler;
|
||||
// enables reuse of all scheduler state-related utilities across different
|
||||
// scheduler implementations.
|
||||
class SchedulerState {
|
||||
public:
|
||||
// Does not take ownership of cluster or ready_nodes.
|
||||
VirtualScheduler(const bool use_static_shapes,
|
||||
const bool use_aggressive_shape_inference, Cluster* cluster,
|
||||
ReadyNodeManager* ready_nodes,
|
||||
std::unique_ptr<VirtualPlacer> placer);
|
||||
SchedulerState(const bool use_static_shapes,
|
||||
const bool use_aggressive_shape_inference, Cluster* cluster,
|
||||
std::unique_ptr<VirtualPlacer> placer);
|
||||
// Sets up the graph while also performing some necessary transformations
|
||||
// initial_nodes is the set of nodes (primary inputs) discovered by Init()
|
||||
// which may be added by a ReadyNodeManager (or related/derivative scheduler)
|
||||
// to begin node schedule and graph simulation.
|
||||
Status Init(const GrapplerItem* item,
|
||||
std::vector<const NodeDef*>* initial_nodes,
|
||||
bool create_explicit_channel_device = true);
|
||||
|
||||
// Initializes the scheduler for the specific grappler item.
|
||||
// Should be called immediately after the c'tor or when the scheduler will be
|
||||
// reused for a new grappler item. All internal states of the scheduler
|
||||
// related to the previous grappler item will be reset/cleared.
|
||||
//
|
||||
// This function should be called at least once after the scheduler is
|
||||
// constructed. An uninitialized or failed-to-initialize scheduler will cause
|
||||
// undefined behavior.
|
||||
Status Init(const GrapplerItem* item);
|
||||
|
||||
OpContext GetCurrNode() const;
|
||||
|
||||
// Returns true if there is any node to be scheduled.
|
||||
bool MarkCurrNodeExecuted(const Costs& node_costs);
|
||||
|
||||
// Prints out summary of execution (timing, memory usage, etc.)
|
||||
Costs Summary() const;
|
||||
// Like the above, but writes detailed stats to RunMetadata.
|
||||
// If metadata is nullptr, then just calls and return Summary().
|
||||
|
@ -347,34 +343,40 @@ class VirtualScheduler {
|
|||
// Returns per device memory usage.
|
||||
const std::unordered_map<string, int64> GetPeakMemoryUsage() const;
|
||||
const std::unordered_map<string, int64> GetPersistentMemoryUsage() const;
|
||||
|
||||
// Returns VirtualScheduler (read only) device and node states.
|
||||
void enable_mem_usage_tracking() { track_mem_usage_snapshot_ = true; }
|
||||
// Returns (read only) device and node states.
|
||||
const std::unordered_map<string, DeviceState>* GetDeviceStates() const {
|
||||
return &device_;
|
||||
}
|
||||
|
||||
const std::unordered_map<const NodeDef*, NodeState>* GetNodeStates() const {
|
||||
return &node_map_;
|
||||
}
|
||||
|
||||
void enable_mem_usage_tracking() { track_mem_usage_snapshot_ = true; }
|
||||
OpContext CreateOpContext(const NodeDef* node) const;
|
||||
std::vector<const NodeDef*> MarkNodeExecuted(const NodeDef* node,
|
||||
const Costs& node_costs,
|
||||
const OpContext& op_context);
|
||||
|
||||
private:
|
||||
// Methods called from Init(). Fails if initialize_ is set.
|
||||
|
||||
void MaybeUpdateInputOutput(const NodeDef* node);
|
||||
NodeState& GetNodeStateOrCreateIt(const NodeDef* node);
|
||||
// Creates a Send_ and Recv_ pair between from and to. The argument
|
||||
// create_channel_device tells the function to create an explicit device for
|
||||
// the channel.
|
||||
std::pair<const NodeDef*, const NodeDef*> CreateSendRecv(
|
||||
const NodeDef* from, const NodeDef* to, const NodeDef* input_node,
|
||||
const string& input_name);
|
||||
const string& input_name, bool create_channel_device);
|
||||
string DeviceName(const NodeDef* node) const;
|
||||
string SanitizedDeviceName(const NodeDef* node) const;
|
||||
string ChannelDeviceName(const NodeDef* from, const NodeDef* to) const;
|
||||
|
||||
// Helper methods.
|
||||
void AddOutputNodesToReadyQueue(const NodeDef* node,
|
||||
const Costs::Duration& curr_time);
|
||||
void GetOutputNodes(const NodeDef* node, const Costs::Duration& curr_time,
|
||||
std::vector<const NodeDef*>* output_nodes);
|
||||
|
||||
// Scheduler states:
|
||||
ReadyNodeManager* ready_nodes_; // Not owned.
|
||||
std::unordered_map<const NodeDef*, NodeState> node_map_;
|
||||
std::unordered_map<string, DeviceState> device_;
|
||||
|
||||
|
@ -396,16 +398,81 @@ class VirtualScheduler {
|
|||
// Auxiliary data structures for constructing NodeState and DeviceState.
|
||||
std::unique_ptr<GraphProperties> graph_properties_; // Initialized in Init().
|
||||
Cluster* cluster_; // Not owned.
|
||||
|
||||
const GrapplerItem* grappler_item_; // Not owned.
|
||||
bool use_static_shapes_;
|
||||
bool initialized_;
|
||||
bool track_mem_usage_snapshot_;
|
||||
const bool use_aggressive_shape_inference_;
|
||||
|
||||
std::unique_ptr<VirtualPlacer> placer_;
|
||||
};
|
||||
|
||||
// The virtual scheduler emulates execution of nodes in a graph, considering
|
||||
// dependencies, device, etc.
|
||||
class VirtualScheduler {
|
||||
public:
|
||||
// Does not take ownership of cluster or ready_nodes.
|
||||
VirtualScheduler(const bool use_static_shapes,
|
||||
const bool use_aggressive_shape_inference, Cluster* cluster,
|
||||
ReadyNodeManager* ready_nodes,
|
||||
std::unique_ptr<VirtualPlacer> placer);
|
||||
|
||||
// Initializes the scheduler for the specific grappler item.
|
||||
// Should be called immediately after the c'tor or when the scheduler will be
|
||||
// reused for a new grappler item. All internal states of the scheduler
|
||||
// related to the previous grappler item will be reset/cleared.
|
||||
//
|
||||
// This function should be called at least once after the scheduler is
|
||||
// constructed. An uninitialized or failed-to-initialize scheduler will cause
|
||||
// undefined behavior.
|
||||
Status Init(const GrapplerItem* item);
|
||||
|
||||
// Gets the current scheduled node for execution; the caller of this function
|
||||
// can accordingly simulate the execution of the current scheduled node.
|
||||
OpContext GetCurrNode() const;
|
||||
// Marks the current scheduled node as executed. Note that we should call this
|
||||
// function only after the execution of the node has been simulated;
|
||||
// node_costs_ capture the simulated costs of the node.
|
||||
// Returns true if there is any node to be scheduled.
|
||||
bool MarkCurrNodeExecuted(const Costs& node_costs);
|
||||
|
||||
// Prints out summary of execution (timing, memory usage, etc.)
|
||||
Costs Summary() const { return scheduler_state_.Summary(); }
|
||||
// Like the above, but writes detailed stats to RunMetadata.
|
||||
// If metadata is nullptr, then just calls and return Summary().
|
||||
Costs Summary(RunMetadata* metadata) {
|
||||
return scheduler_state_.Summary(metadata);
|
||||
}
|
||||
// Generates RunMetadata's step_stats and partition_graphs fields from results
|
||||
// of the virtual execution of the graph.
|
||||
void GenerateRunMetadata(RunMetadata* metadata) {
|
||||
scheduler_state_.GenerateRunMetadata(metadata);
|
||||
}
|
||||
// Returns per device memory usage.
|
||||
const std::unordered_map<string, int64> GetPeakMemoryUsage() const {
|
||||
return scheduler_state_.GetPeakMemoryUsage();
|
||||
}
|
||||
const std::unordered_map<string, int64> GetPersistentMemoryUsage() const {
|
||||
return scheduler_state_.GetPersistentMemoryUsage();
|
||||
}
|
||||
// Returns VirtualScheduler (read only) device and node states.
|
||||
const std::unordered_map<string, DeviceState>* GetDeviceStates() const {
|
||||
return scheduler_state_.GetDeviceStates();
|
||||
}
|
||||
const std::unordered_map<const NodeDef*, NodeState>* GetNodeStates() const {
|
||||
return scheduler_state_.GetNodeStates();
|
||||
}
|
||||
void enable_mem_usage_tracking() {
|
||||
scheduler_state_.enable_mem_usage_tracking();
|
||||
}
|
||||
|
||||
private:
|
||||
// The state of the scheduler and the execution of the graph is encapsulated
|
||||
// by the scheduler_state_ object.
|
||||
SchedulerState scheduler_state_;
|
||||
// ready_nodes_ is responsible for ordering the traversal of the graph.
|
||||
ReadyNodeManager* ready_nodes_; // Not owned.
|
||||
};
|
||||
|
||||
} // namespace grappler
|
||||
} // end namespace tensorflow
|
||||
|
||||
|
|
Loading…
Reference in New Issue