[spirv] Adding sqrt op in the GLSL extension.
PiperOrigin-RevId: 283769736 Change-Id: Idf156efd2c223488ba3a4e63ad04c393cde443bc
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@ -516,6 +516,36 @@ def SPV_GLSLSSignOp : SPV_GLSLUnaryArithmeticOp<"SSign", 7, SPV_Integer> {
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// -----
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// -----
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def SPV_GLSLSqrtOp : SPV_GLSLUnaryArithmeticOp<"Sqrt", 31, SPV_Float> {
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let summary = "Returns the square root of the operand";
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let description = [{
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Result is the square root of x. Result is undefined if x < 0.
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The operand x must be a scalar or vector whose component type is
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floating-point.
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Result Type and the type of x must be the same type. Results are computed
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per component.
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### Custom assembly format
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``` {.ebnf}
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float-scalar-vector-type ::= float-type |
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`vector<` integer-literal `x` float-type `>`
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sqrt-op ::= ssa-id `=` `spv.GLSL.Sqrt` ssa-use `:`
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float-scalar-vector-type
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```
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For example:
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```
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%2 = spv.GLSL.Sqrt %0 : f32
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%3 = spv.GLSL.Sqrt %1 : vector<3xf16>
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```
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}];
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}
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// -----
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def SPV_GLSLTanhOp : SPV_GLSLUnaryArithmeticOp<"Tanh", 21, SPV_Float16or32> {
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def SPV_GLSLTanhOp : SPV_GLSLUnaryArithmeticOp<"Tanh", 21, SPV_Float16or32> {
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let summary = "Hyperbolic tangent of operand in radians";
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let summary = "Hyperbolic tangent of operand in radians";
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